Songs of Syx

Songs of Syx

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Warhammer Overhaul Beta v69
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7.623 MB
May 27 @ 12:41am
Jul 15 @ 8:14pm
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Warhammer Overhaul Beta v69

Description
Found a crash? Send the crash file to us in the songs of syx discord --> mod-testing --> Warhammer Overhaul

Upcoming
-spears and handguns
-balancing of ranged combat, melee combat, and battle mechanics (collision, charging, and getting knocked flying)

July 15
Fixed econ menu crash
Fixed Skaven/Dwarf crash? (I can never reproduce this crash on my end so hard to confirm)


July 14th
-Climate and map generation finetuning and balancing
-New ironbreaker sprite

July 13th
Raiders fix (becareful of stacking too much wealth!)
-Housing update (smaller races now appropriately take less housing space)
-patched torch bug
-adjust zombie and mummy stats

This total conversion introduces dozens of new items, buildings, techs, 9 races, new climates, and new religions which transforms Song of Syx's city-building and conquest experience into one where Orcs, Dwarves, and Skaven fight viciously for supremacy.

Key Features:
9 Unique Playable Races:

Choose from eight new races, each with their own distinct mechanics, challenges, preferences, and strengths. This means a variety of different games which can differ greatly depending on the climate you place yourself in.

Humans - In Sigmar's name, you will spread across the land, out pacing many of the slower races both in population and your natural penchant for innovation. On the battlefield, though not as physically strong as an Orc, the humans field armies with strong morale, solid training, and numbers. In the rare cases where this is not enough, the Flagellants and the Reiksguard Knights will enter the battlefield crushing the enemies with vicious assaults.

Dwarfs – Dig deep for iron to forge into runic steel, allowing the dwarves to craft exquisite weapons and amour. Build up industries capable of equipping the mightiest throngs and producing enough Bugman's brew to satiate the largest holds (but perhaps not be able to feed them). In the face of enemies, the Dwarven resilience is exemplified in their elite: the Ironbreakers. Equipped with Gromril armor and shields, they will form an anvil on which your enemy’s weapons will shatter.

High Elves – Masters of knowledge, they excel at all manners of research, while also being a deadly force on the battlefields. From their natural swiftness to unerring aim, the High Elves are a race that has the capabilities to achieve the highest levels of tech allowing massive cities to develop far easier than other races. To protect their cities, the elven Sisters of Averlorn utilize their elven natural ability with the bow and ithilimar blades to rip apart enemy divisions.

Dark Elves – Cruel and cunning slavers who thrive on pain and discipline. Kill enemies and raid others. Even better, take their people as your slaves to perform your menial labour, but be wary of your own people for loyalty is a gift for the Dark Elf not a constant. Farm Bloodgrapes and craft Shadowsilk to produce robes for powerful, but limited mage divisions and brutal whips for your frontline soldiers.

Orcs – Brutal, reckless, and always looking for the next great WAAAGH! The Orcs are a race with one thing on their minds: War. Don't bother thinking and start making others stop thinking. With the hardest and toughest training in the game, Black Orc training grounds take an Orcs naturally resilient body and made them true armored juggernauts on the battlefield, massively boosting armour, health, and combat stats.

Goblins – Numerous, crafty, and prone to internal chaos and sabotage. They are the more intelligent of the greenskin, with a modicum of technological abilities. This makes them an excellent, if not obligatory, partner of the stronger, but dumber Orcs. Grow Waagh Shrooms and to replenish your food stock and research the basics needed to unlock weapons, training, armor, and metal. Raise healthy Squigs to bolster your speed and you will find that swiftness becomes a crucial weapon on the battlefield.

Tomb Kings – Undead monarchs building eternal empires in desert sands. Nekheran gold still exists in the mountains from those before you, remaining a crucial resource for your civic and militaristic advancements. Old but not outdated, the Tomb King Regalia remains an excellent armor even centuries later and turn the tomb kings into walking fortresses. Raise mummies to bolster your limited population and slowly but surely your ancient knowledge will help supplant your city for eons to come.

Vampires – Quick, undead, and constantly thirsting, the vampires raise zombies to do their labour, both in the city and on the field. However, facing these armies, the numerous zombies are the least of your problems. Vampires are fast, excellent fighter, and know no fear whatsoever. Using blood from human livestock, Vampires enter their blood forges and create cursed Blood Blades and Blood Aegis which are used to equip both vampires and the elite Blood Knights.

Skaven – Rat.

Chaos Chosen – Corrupt servants of the Dark Gods. Difficult to get and even harder to maintain but can serve as a brutal frontline unit in the battlefield that few can stand in front of.

Dozens of New Items
Equip your warriors with Warhammer gear from master-forged Gromril Dwarf armor to the iconic Ratling Gun. These will change the way the battlefield works, and it will be up to you who adapts faster.

Expanded Religion System
New race-appropriate religions with unique effects and religious enemies. Worship Sigmar, the Great Horned Rat, the Settra, and many more for powerful bonuses.

Dozens of New Buildings
Construct a wide array of custom buildings tied to your race’s needs and identity—Dwarf Runeforges, Human Pastures, High Elven Libraries, and Skaven Breeding Pits are just some of the examples.

A Reworked Technology System
Unlock hundreds of new technologies, now divided into Racial Techs and General Techs. As your city expands and your population grows, so too does your access to deeper tiers of advancement. Each race follows its own tech progression, ensuring unique playthroughs and strategic variety. Combine friendly races in one city to take advantage of each of their unique techs, pushing your city to even greater heights.
Popular Discussions View All (14)
50
Jul 10 @ 4:51pm
PINNED: Balance Discussion
Romping the gay
37
Jul 12 @ 10:54pm
PINNED: Player Feedback
Romping the gay
12
Jun 13 @ 10:09pm
Game crashes after entering to battle
ParmeXan
425 Comments
Callumander 19 hours ago 
@Atticus Awesome, can't wait to play it.
Xrust Jul 15 @ 1:23am 
java.lang.RuntimeException: settlement.entity.humanoid.Humanoid@74da4e72 3 50
Atticus  [author] Jul 15 @ 1:10am 
@Callumander I fixed it, I'll upload soon
Reno Jul 15 @ 1:08am 
java.lang.RuntimeException: settlement.entity.humanoid.Humanoid@680d787 6 50
Romping the gay  [author] Jul 15 @ 12:35am 
send the crash file in the songs of syx discord --> mod-testing --> Warhammer Overhaul
Callumander Jul 14 @ 9:02pm 
crashes after pressing the economy button. Running latest version of mod and game.
Atticus  [author] Jul 14 @ 2:26pm 
@Reno I can't recreate the issues on my end. So without your specific error from the dump log (check bug/error report in discussions) I can't see what's happening on your end.
Reno Jul 14 @ 8:36am 
Tried that, loaded new game, etc. No joy. I'll wait for another update.
Drip Jul 14 @ 7:58am 
try unsubbing and resubbing to the mod, sometimes it wont update unless you do that
Reno Jul 14 @ 6:34am 
Still getting the crash with dwarves. Must I restart the colony?