Songs of Syx

Songs of Syx

Warhammer Overhaul Beta v69
544 Comments
[ART] Amnesia 18 hours ago 
please overhaul goblins I love me some goblins
Romping the gay  [author] Aug 20 @ 5:27pm 
If you want specifically TK content it is actually still currently being made. Otherwise a bunch of new features, mechanics, and skaven updates have been released
Giando4197 Aug 20 @ 9:15am 
So what has changed since last week regarding the Tomb Kings? I'll start again with a new game :steamhappy:
Romping the gay  [author] Aug 20 @ 8:18am 
fix is out
Romping the gay  [author] Aug 20 @ 4:41am 
@taterfamer25 lmao, i will add that to the patch fix
Taterfamer25 Aug 20 @ 4:26am 
I assume this is unintended, but Tomb Kings are unable to use the Desert Flax farm. If you want to fix it yourself just go to assets>init>race>Tomb_Kings.txt and find Farm* and change it from 0.01 to 1.
Romping the gay  [author] Aug 19 @ 5:28am 
go to modding chat -> warhammer overhual and just search for the date the update was released (E.g. August 17th) and the file will be there
Romping the gay  [author] Aug 19 @ 5:27am 
@wiZZard come to the songs of syx discord. I have every single previous version there.
Battle Sausage Aug 19 @ 4:07am 
@wizzard:
Game launcher shows where on your disc the mod is saved, you can go there and make a seperate copy of the folder, rename it and you'll have a version that will only update when you update it.

Also save a copy somewhere else in case steam overwrites it during a file validation or something.
wIZZard Aug 18 @ 7:24pm 
is there a way to not update steam workshop mods? i cant play my save anymore since the update
Romping the gay  [author] Aug 16 @ 9:05pm 
@The Huntsman I altered tech to only require one tech to unlock a room. The UI should tell you "requires ONE of: ..."
The Huntsman Aug 16 @ 3:59pm 
Playing as humans, even after unlocking reinforced walls tech, grand walls are still requiring hold fortifications. Wasn't sure if that's on purpose
Burning of Prospero. Aug 16 @ 8:55am 
Doing Sigmars work with this beauty. Well done, sir.
Romping the gay  [author] Aug 14 @ 11:37pm 
You asked for a new supply depot after the last update. It has not been added yet
Giando4197 Aug 14 @ 11:26pm 
Can I have some more information about the Tomb Kings? I've opened a separate thread.
Giando4197 Aug 14 @ 11:24pm 
@Romping the gay With the update, do you remove the supply depot or add animals?
Romping the gay  [author] Aug 14 @ 6:54pm 
The update can cause a crash on previous saves related to tools. However, if you destroy all the buildings that use tools and then rebuild them it should work fine. (Vanilla Fisheries, Pastures, and Farms are the ones that use tools + warhorse pasture)
Romping the gay  [author] Aug 14 @ 5:30pm 
@Rogue one day lol. Got a huge amount of things to flesh out
Romping the gay  [author] Aug 14 @ 5:15pm 
@Giando4197 Noted, that makes plenty of sense. I will be fixing that tonight
Giando4197 Aug 14 @ 9:07am 
My tomb kings are deserting, I can't send the supplies without animals in the desert.
Rogue Aug 14 @ 6:42am 
I will do ANYTHING for you to add chaos dwarfs next.
Romping the gay  [author] Aug 12 @ 5:12pm 
You are running another mod or a really outdated version. I would check the entire modlist and resub if needed. This mod is very large and not compatible wirh most mods that add races btw.
ThiccJoens Aug 12 @ 2:11pm 
Error parsing line: 32, key: DRINK. Must have a favorite drink!

crash on launch?
Romping the gay  [author] Aug 11 @ 9:40am 
@DracoRIchey glad you like it :)
DracoRichey Aug 10 @ 11:03pm 
Alright, thanks for the info. Really awesome mod btw.
Romping the gay  [author] Aug 10 @ 5:27pm 
Fyi I already adjusted health but it will be uploaded as part of the next patch
Romping the gay  [author] Aug 10 @ 5:26pm 
This mechanic functions like vanilla. Just go build some wells and some physicians. Make sure to enable wells for your plebians. They will use it and gain health even though they get no fulfillment
DracoRichey Aug 10 @ 3:45pm 
lots of my tomb kings and mummies are dying of disease. I went to look at causes of death and disease are the main cause for my tomb kings and second for my mummies after natural.
Ooorange Aug 10 @ 5:44am 
nice thumbnail :popular:
Romping the gay  [author] Aug 10 @ 2:40am 
Make sure it is disease first. Mummies have low lifespans. Better than zombies but still they are reanimated corpses. Otherwise, they do have higher health stats than other races which I will bump up because they should not be able to get sick
DracoRichey Aug 9 @ 9:49pm 
All my Mummies are dying of disease, are they supposed to have disease?
Romping the gay  [author] Aug 8 @ 8:55pm 
Firstly thralls do degrade. Secondly they are used to supply more “animals” to thrall pens. Thats probably it.
JBond Aug 8 @ 3:32pm 
I am at net +32 thralls and the amount of thralls I have stored is steadily decreasing. it's felt like that for my whole city, like if i am not net +40 i am losing thralls
One-Punch Shroom Aug 7 @ 6:01pm 
Thx for the reply, blindfolds are not equippable too, but I saw them as a material for the flagellants training building.
Romping the gay  [author] Aug 7 @ 5:50pm 
Ohh that might be a bug. Easy one to fix I will get it tonight. Use spears instead :)
One-Punch Shroom Aug 7 @ 5:25pm 
Hello, I'm not sure if this is a bug or not, but I can't give warhammers to soldiers.
Romping the gay  [author] Aug 7 @ 5:14pm 
Best to check your mod list thoroughly, resubscribe, and at worst, send me your save on discord.
Romping the gay  [author] Aug 7 @ 5:13pm 
@That morale issue is a bug that existed previously with enemy morale being set to 0. This has been fixed before and I have not seen complaints about it from people who have shown me their battles literally last night.
Romping the gay  [author] Aug 7 @ 5:10pm 
Thats makes the problem quite clear. It is impossible for this mod to affect base game. My guess is that you might have an older version activated in your mod list.
rickjamesthe3rd Aug 7 @ 2:17pm 
mercenaries
rickjamesthe3rd Aug 7 @ 2:16pm 
also for some reason while trying to play the base game without the mod even installed some reason it changed the names of the base game mercinares division to the mods merc names. just something strange that i wanted to mention.
rickjamesthe3rd Aug 7 @ 8:51am 
i have an issue where im playing as empire and i have an army of 750 soldiers with 5 cannons. i also am pretty well tech advanced. but every single army i try to fight i go into the battle and even before i hit the start button the entire enemy armys morale is broken and they are all allready laying down surrendering. as soon as i hit start battle i auto win pretty much. also these arent small enemy armies im talking they outnumber me 2 to 1/my 500 vs their1500
Romping the gay  [author] Aug 7 @ 7:24am 
Update is out
Heisenberg Aug 7 @ 6:36am 
Could you add a possibility of selling racial specific armours and weapons. After a few raids my warehouses are full those and i can't use it cause i play mono race and i can't sell it so it is just rotting in the warehouse.
Romping the gay  [author] Aug 7 @ 1:02am 
That will be fixed soon
Alexhandr Aug 6 @ 8:25pm 
I'm confused about thralls. I have 60 thralls in storage, but I have a large field where there are only 6 out of 24. It tells me I need more livestock to get more thralls. They take the livestock boxes to the fields. So do I need to produce livestock and then turn that into thralls? Please explain this mechanic, as right now my vampires are going to eventually starve as my thrall number is too low.
Romping the gay  [author] Aug 6 @ 12:30am 
note that the world map is 3x vanilla so map types just dont cover it
Romping the gay  [author] Aug 6 @ 12:10am 
We have not balanced map generation for specific map types. Random is by far your best choice.
CordialVillain Aug 5 @ 11:38pm 
I don't know if this is a bug or not, but I'm getting some crazy weird looking world maps. I wouldn't call it unplayable, but the result looks nothing like the map type. Speaking of which, the map type preview is also bugged, with the map previews having random segments turned to ocean.
Muhsin's FAT Smile Aug 5 @ 10:38pm 
ah okay got it thank you