Total War: WARHAMMER III

Total War: WARHAMMER III

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Upgrade Units for AI and Player (Major Update!!! Patch 6.2.1)
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1.231 MB
May 24 @ 9:36am
Jul 7 @ 10:14am
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Upgrade Units for AI and Player (Major Update!!! Patch 6.2.1)

Description
KEY FEATURE: WORKS FOR BOTH PLAYER AND AI!
This isn't just another player-only mod. ALL AI FACTIONS actively upgrade its armies, creating more challenging and realistic battles with fewer low-tier units cluttering the battlefield. Warriors of Chaos will properly evolve their warbands as they should.

What This Mod Does:
  • Smart Unit Evolution: Upgrade experienced units to their more powerful variants
  • Lore-Friendly Upgrades: Respects Warhammer lore while enhancing gameplay
  • Weapon Variants: Switch between different weapon types (e.g., Longbeards with Shields → Great Weapons)
  • Rank Preservation: Units keep half their experience when upgrading (configurable via MCT)
  • Recruitment Bonuses: Lower rank requirements if you can recruit the target unit locally (-2) or globally (-1)

Enhanced Gameplay Features:
  • Full MCT integration for customization
  • Building requirement checks (optional)
  • Unit cap compatibility (excluding Tabletop Unit Caps mod)
  • Class-based upgrades (infantry stays infantry, with rare exceptions)

Mod Compatibility:
  • Universal Script Compatibility: Works with SFO, Radious, and virtually any other mod
  • Warband Upgrade Ultimate: Perfect companion! Use Warband Upgrade Ultimate for its sleek interface while this mod handles AI upgrades automatically.
  • Safe for Existing Saves: Add or remove anytime without issues




Quick Setup Guide For SFO Users

Optimize your experience with these MCT tweaks:
  • Disable "Require Buildings" (SFO building trees differ from vanilla)
  • Disable "Don't Check Unit Caps" (if using SFO unit caps)
  • Set "Upgrade Rank Requirement" to -1 (compensates for slower SFO experience gain)




Frequently Asked Questions

Q: Can I add this to existing campaigns?
A: Absolutely! Safe to add or remove anytime.

Q: Can I request specific unit upgrades?
A: Yes! All upgrade paths are easily adjustable. Use the discussion section for suggestions.

Q: Multiplayer compatible?
A: Designed for MP compatibility, though full testing is ongoing.

Q: My mod isn't working?
A: Script conflicts from other mods can cause issues. Test this mod alone first to isolate problems.




Known Issues

Hero Visual Bug: Heroes may show upgrade options that don't actually work (gold still deducted). Fix incoming in future updates.




Currently in active development! Your feedback shapes this mod's evolution.

Enjoyed the mod? Rate and favorite to boost visibility!

Based on the original work by prop_joe (used with permission) | Thumbnail by crisord
89 Comments
mitix45 Sep 18 @ 10:47am 
how can I upgrade lvl 9 units, that never got a rank in battle?
Interesting. Somehow it works for me with Gunpowder Road mod for Cathay. For example they have a tier one peasant handgonnes unit and I can upgrade it either into modded tier 2 arquebusiers or into vanilla Iron hail gunners. Same thing with artillery.
Notteger  [author] Aug 23 @ 7:13am 
@Judassem, Yes, I've seen the issue with Waaagh units. I'll try to completely block unit upgrades in Waaagh armies, but I currently have no time for testing whatsoever.
Notteger  [author] Aug 23 @ 7:13am 
@жак быдло про фрески, No, the mod doesn't support upgrading units from other mods by default. You'd need to script the upgrade paths for that
Brilliant mod, I've yet to see larger implications for AI because going pretty early in the campaign, but what really blew me away is that it even works on modded units. I assume you automated the process somehow instead of manually picking paths for every single unit in the game?
Judassem Aug 19 @ 2:07pm 
Hi @Notteger,

I saw this comment below:

"I was able to upgrade a 4th rank goblin archer unit in the Waaagh! to Orc Boar Boy Big'Uns"

That doesn't seem lore-friendly to me (the unit's race changes completely after the upgrade). Also, an archer unit becomes a melee-cavalry unit. Is this intentional or a bug?
Mora Aug 17 @ 9:40am 
Does this mod upgrade units by turning them into different units? If so, how does it achieve compatibility with "SFO, Radious, and virtually any other mod"? It seems tricky to automatically account for custom units from any and all other mods containing custom units.
Parabellum168 Aug 17 @ 6:04am 
beautiful
Thancred Lux Aug 17 @ 12:30am 
works with immersive bretonnia upgrade?
Notteger  [author] Aug 4 @ 11:02am 
@El Cubo, Thank you for your feedback. I will check everything when I have time.