Sid Meier's Civilization VI

Sid Meier's Civilization VI

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PQ's Ayumu Kasuga(Osaka) from Azumanga Daioh
   
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95.054 MB
May 5 @ 9:39pm
Jun 9 @ 4:37am
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PQ's Ayumu Kasuga(Osaka) from Azumanga Daioh

Description
↑ Positive Rates are widely welcome if you want others to try the mod of one of the most kawaii girls - Osaka! If you have other ways to promote, they are also extremely welcome. Your support will drive the creation of new content for the mod, including new characters, as well as wonders!

Disclaimer:
This mod is a non-profit fan-made project, created for community-sharing purposes only. All visual/audio materials related to Azumanga Daioh anime are the property of their original rights holders.
If any content in this mod infringes upon intellectual property rights, please contact me. I will promptly remove disputed materials upon formal request.




Mod Info
Introducing a new Civilization Azumanga Daioh, and a new Leader Kasuga Ayumu (Osaka)!
Experience a relaxing playstyle + unique unit Chiyo-Chichi + unique districts and improvements + a set of cozy music from OST!

Supports both English / Chinese!

Version 1.0.0 (Now 1.1.4)
First major release! A substantial update - check the changelog in GitHub.

Introduction
Full changelogs & casual development essays available on GitHub:
PQ_Osaka_Civ6Mod[github.com]

As my first mod, feedback is highly welcomed! Reporting bugs, balancing issues (too strong or too weak), or suggesting new ideas—even asset replacements! Please don't hesitate to share!

The World Exploration progress tracking UI feature shown in some screenshots comes from a separate mod of mine, and is not included here. You may find it here: World Exploration Progress



Azumanga Daioh
Originally posted by Azumanga Daioh:
Hello, every nyan!
How are you? Fine, thank you.
OH MY GAH!!
I wish I were a bird...

Adds a new civilization - Azumanga Daioh with unique units, improvements, and districts!
Just like the anime's easygoing pace, this civilization thrives on high Amenities, which boost national yields.
The unique unit Chiyo-Chichi also adds exploration fun!

Installing my second mod is also highly recommended, which shows world exploration progress in the top UI bar - and see how much mobility Chiyo-Chichi will gain in detail!

Civilization Ability
A Chiyo-chichi will be placed near capital next turn if you do not have one. No starting Warrior. Gain +1 Culture for each Amenity.

Unique Unit - Chiyo-Chichi
A unique recon unit which can jump. Cannot be produced or purchased, cannot attack. Gains +10 Combat Strength for each era, and increase its mobility as you explore the world. Disappears when Exoplanet Expedition begins.

Unique Improvement - Summer House
A unique Tile Improvement which is similar to Seaside Resort, provides +1 extra Amenity but -1 Production until Education.

Unique District - High School
A unique campus district which gains more Science from Summer House, Theater Square or Entertainment Complex, but less from mountain tiles.



Kasuga Ayumu (Osaka)
Originally posted by Kasuga Ayumu:
Saata Andagi~

Introduces a new leader - Kasuga Ayumu (Osaka) with unique mechanics!

Osaka
All new cities will be considered on a different continent than original capital.

Daydreamer
Enter Anarchy when unlocking new Government or world enters a new Era as long as Government has once been changed. Policy and Government changes become free on the turn AFTER completing a Civic or ending Anarchy, but not immediately completing a Civic. When Anarchy ends, you also gain one free Eureka and Inspiration from the next era.


Riddle Master
Triggering an Inspiration will grant 30% progress toward a random technology with Eureka triggered.



Music
Add 13 OST BGM for the civilization, from KURICORDER QUARTET. For optimal experience, install BGM Fix Mod.
* BGM list see the last image in the album of mode description



Roadmap
  • Expand Osaka's content: add leader agendas & dialogue, and add her cute voice into dialog like normal leaders.
  • Create a simple promotional trailer video
  • Add new resource "Saata Andagi"
  • Introduce Wonders (e.g., Culture/Sports Festivals, with abilities, like boosting yields when Amenities >5)
  • Add more leaders (e.g. Mihama Chiyo—"Genius" ability to mitigate tech/civic penalties from later Eras)







Special Thanks
hemmelfort[space.bilibili.com]: Authored comprehensive Civilization VI modding tutorials for the Chinese community, and this mod's foundation relies on his work.
UzukiShimamura: Provided critical implementation references.
RUIVO – His adjacency mechanics inspired me a lot, like Lua-db interaction insights, and Lua-modifier interaction, and so on.
AI SAMA – ChatGPT, DeepSeek, etc., for help with translation and text
L24[space.bilibili.com] – The first to truly playtest this mod from a gameplay design perspective and offer valuable feedback - far more effort than I have done!




Contact

email:(joxin64@gmail.com)
BiliBili[space.bilibili.com]
github[github.com]

5 Comments
承星  [author] May 30 @ 10:33am 
版本 1.1.0 更新日志:
对之前的重大问题造成的不便,十分抱歉!

关键bug修复:
• 解决了在一次无政府之后大阪的特殊能力失效的问题;
• 解决了特色改良海滨别墅无法提供宜居度的问题



Version 1.1.0 Update Log

We sincerely apologize for any inconvenience caused by the previous issues.

Critical bug fixes:
• Resolved an issue where Osaka's unique ability would become non-functional following a single Anarchy period
• Corrected a problem where the Summer House improvement failed to provide the intended amenity bonus
承星  [author] May 12 @ 11:42pm 
@ranma_hf
Oh, I see. Due to the limited space for describing Osaka's ability, I have to keep it brief.

We start the game as Chiefdom. After researching certain civics (firstly Political Philosophy), we can select new governments. Only after choosing a new government and leaving Chiefdom, does Osaka's Anarchy ability start to work.
Then how does it work? Anarchy occurs in two scenarios: when the world enters a new era (right after our age is announced, Golden Age for example), and when we complete civics that unlock new governments (e.g., Divine Right, Reformed Church, etc., but not Political Philosophy, as when finishing this civic, we have not changed any government yet). These are the only two situations where Osaka's Anarchy is caused.
Apart from these, Anarchy can only occur if we select a government we've already chosen before, which is a Civ6 original game mechanism, and we'll be warned when attempting to do so.
ranma_hf May 12 @ 4:21pm 
Oh sorry you mis understand, 1 it was fun, 2 when i mean turn off i guess i meant I'm un clear on how to avoid getting it in game? It is a nice challenging but it feels like it goes off arbitrarily
承星  [author] May 9 @ 6:45am 
@ranma_hf
You're welcome! I realized that the mod design is very bad, everything is separated, which can lead to a poor gaming experience, and i must change this situation.

Regarding the anarchy feature, I'm sorry that I didn't include a way to turn it off in game yet. So unfortunately, you'll have to modify the mod's source files. Search the "PQ_GamePlay_Osaka.lua" file in the "steamapps\workshop\content" directory under your Steam installation path. Open the lua file and find the line "function PQ_GoAnarchy(iPlayer)". Start a new line after it and add "return;"(with no quotation marks) to that line. Feel free to ask if you have more questions!
ranma_hf May 7 @ 11:00pm 
Thank you for the english version. The anarchy feature is very challenging, is there a way to avoid it?