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bottom bubble (⌒_⌒;)
I'm happy!
I recently gained some new insight into the drawdata of useHediffAnchor, so I plan to make some improvements at the same time.
XML error: <useHediffAnchor>true</useHediffAnchor> doesn't correspond to any field in type DrawData.
Context: <drawData>
<scaleOffsetByBodySize>true</scaleOffsetByBodySize>
<useHediffAnchor>true</useHediffAnchor>
<childScale>0.7</childScale>
<bodyTypeScales><Female>0.8</Female><Hulk>1.2</Hulk><Fat>1</Fat><Thin>0.78</Thin></bodyTypeScales>
<defaultData><layer>65</layer></defaultData>
<dataNorth><rotationOffset>0</rotationOffset><flip>true</flip></dataNorth>
<dataEast><rotationOffset>0</rotationOffset></dataEast>
<dataSouth><rotationOffset>0</rotationOffset></dataSouth>
<dataWest><rotationOffset>0</rotationOffset><flip>true</flip></dataWest>
</drawData>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(etc...)
Should be an easy fix, right? Someone on the Discord who helped me find the issue said maybe it should be "useBodyPartAnchor" instead, which is vanilla.