Europa Universalis IV

Europa Universalis IV

77 ratings
Vera Terra
   
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File Size
Posted
Updated
270.156 MB
Apr 23 @ 6:51am
May 22 @ 9:51am
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Vera Terra

Description

Vera Terra is a mod overhauling the map of EUIV, changing the proportions and size to be accurate. The map was created on the basis of real-world satellite data. A lot of provinces and countries have been reworked. The mod also brings many new mechanics like laws and literacy.

Cultures and religions were also revamped, with plenty of new being added.

Quick overview of new content:
- completely redone map of the world
- new cultures and religions
- over 500 new provinces added
- new laws mechanic with 17 law categories and at least three laws for each category
- new mechanic - literacy
- new subject nations
- events, decisions and more



Compatibility:
Help for testing compatibility will be appreciated
Should be compatible with any mod from the Expanded Mod Family as well as any other mod that doesnt make any dramatic changes to the game

Compatible with Europa Expanded

If you run into an unexpected incompatibility with some mod, please report it in the discord playtesting channel

Help for playtesting and bugfixing would be appreciated anytime, as well as suggestions on the historical accuracy of the mod. Join our discord at: https://discord.gg/akvzMxzw4G

Source for map data:
https://visibleearth.nasa.gov/collection/1484/blue-marble
42 Comments
smirkyshadow 4 hours ago 
I really wish there was a version that just had the mechanics like literacy and laws, would make it more compatible with other mods :(
I just played it again after a long time, in this gameplay I played as Aragon and when I had tech 6-5-7 - pretty same as most of western countries - Muscowy had tech 3-3-5, ottomans 4-3-7, mamluks 8-8-8.. It's a huge difference, does Russian region have something that increases the tech cost or something? Btw I played it with some Expanded mods and some graphics mods - is laws tab removed or its about some mod I have on?
Otto Aug 10 @ 12:42am 
Can AI use these new mechanics?
Neier Lamperouge Jul 24 @ 8:20am 
Why are two provinces in Sicily deserts? that doesn't make sense they should have the drylands terrain
Arthurtye Jul 9 @ 8:23am 
Put names in the provinces, they are like this example "PROV000"
Hakobo Jun 28 @ 6:35pm 
Whenever I send my troops to Caen in Normandy, the troops go to the middle of Mediterranean near Sardinia. Im playing with Europa Expanded, that might have something to do with it.
Banan Jun 21 @ 12:03pm 
Nevermind, "Religions and Cultures Expanded" is simply broken for me so it's not Vera Terra's fault.
Banan Jun 21 @ 9:58am 
The newest addition of the "Expanded Mod Family" (Religions and Cultures Expanded) does not work with this mod. It creates a lot of errors. Just bringing attention to it as it is stated that this mod "should be compatible with ant mod from the europa expanded familiy". I don't have an issue with this. It's just a warning for those who wish to play with the aformentioned mods toghether.
LeafyGreenCarl Jun 10 @ 9:03am 
Do you want to be contacted about bugs btw? I have found a couple of minor ones, nothing too crazy.

to remove the negativity! I really like the map! and the game play generally. I'm playing with europa expanded as you say its compatible and having a blast.
LeafyGreenCarl Jun 10 @ 8:16am 
Randomly found a bug with the province cape ray (after renaming it, can't remember original name) the water crossings are floating halfway up in greenland for some reason. very odd.