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usually "in real life" you end up with
a) higher concentrated toxic fluids
and
b) for example toxic saturated coal or absorber material,
that can be burned to chemically destroy the stuff at high temp.
So to not allow duping water and make it more effort you could integrate
a fixed tank at the pump for waste water in a 1 to 10 ratio (again bad water)
that needs to be manually emptied.
And add a process of burning wood to coal (charcoal maker)
=>ending with toxic coal that can be burned but isnt as good as pure charcoal
(Meaning 4x waste coal over clean coal for example)
Or combine paper+coal to filter material that needs to be burned inefficiently.
This might allow to collect a lot of waste at the start of the game where it doesnt matter,
but that needs to be (and can be) handled late game.
- Or dump it into hollowed out mountains human style ;-)
One idea is basically to move the toxicity down river, so you move the old filters down to a storage building that must be submerged for it to contaminate the water again and over time remove the filters from its storage through their own natural decay from being hit by a flowing river. (Possibly decay faster by water speed).
Some additional thoughts.
Also, a balancing option, don't turn bad water into good water at a 1:1 rate. If its 100% bad water for example, it should only give you 30% clean water back, and burn through your filters very quickly, leaving behind some kind of old filter that needs to be disposed of in some way. I'm not quite sure yet on that end. :P