RimWorld

RimWorld

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Vanilla Quests Expanded - Cryptoforge
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Mod, 1.5, 1.6
File Size
Posted
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17.275 MB
Apr 10 @ 10:38am
Jul 30 @ 12:22am
5 Change Notes ( view )

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Vanilla Quests Expanded - Cryptoforge

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
[www.patreon.com]




Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards. Ultimately, it allows us to add some really cool mechanics without making an entirely separate Vanilla Factions Expanded mod for them.

In Vanilla Quests Expanded - Cryptoforge, you will depart on a journey to the northern regions of the planet in order to find the legendary Cryptoforge - a large space ship that belonged to a nation of crypto-tech wielding space vikings. The ship has crashed generations ago, splitting into three distinct chunks. In order to find the stern and the bow of the ship, you will have to first use the relays of an abandoned scanning station. After you find the two large wrecks, you will have to explore them both: and each features a unique kind of threat. Prepare to fight extreme cold, to spend a decent amount of time trying to pry your way through the twisted wreck, to ultimately scan two black boxes which should give you the idea where the cryptoforge proper is.

After you reach the final crash site, you will find a large, mostly intact chunk of the ship with the cryptoforge in it. It is encouraged that you prepare the site, bring some resources and your best crafters, and hunker down in the cryptoforge to craft all the gear that you may want. There will not be another opportunity to do so.

The crypto-generator should keep the lights and the heating on for some time, and some turrets scattered around the wreck will help you against the waves of mechanoids that will constantly arrive. How long you decide to stay there depends entirely on you.

Remember: Bring some resources, build up defenses on the location, prepare to withstand the waves of mechanoids, and craft whatever you want!

Oh, and maybe don’t forget about the Legendary Hero! They might help you out!



We have tested the mod with a group of trusted testers, but in case any issues occur, please use Vanilla Bug Reporting Expanded google form to report them. We don't respond to bug reports in the comments and will remove them when we see them.

[forms.gle]



Graphics are created by Oskar Potocki.
Code is done by Sarg Bjornson
Quest chain code by Taranchuk
Storyteller artwork by vitalii.
Some visuals inspired by Vaulters from Endless Space.
(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Is there any other way to get the cryptogear?
A: Not at this time. We wanted to make it feel special. As such, cryptogear has no HP and will never deteriorate, but the amount of it you can craft depends solely on how quickly you can churn it out in the cryptoforge.

Q: Can I dev-trigger the quest chains somehow?
A: There is a button in the dev menu called View Quest Chains. It will allow you to view and trigger individual quests as well as auto-complete them. It can also tell you when the next quests will trigger.

Q: You’re adding 4 new quests. Won’t it dilute the quests I get?
A: No. We have made a brand new system decoupled from the storyteller. These quests are not taken into account by the storyteller and are triggered on timer and conditions instead. Once you meet the requirements for the quest, it will trigger after the internal timer ticks down.

Q: Does it work on existing saves?
A: Yes it does! The first quest should show up within 30 days of starting the game.

Q: I have lost the special pawn. Any way to get him/her again?
A: No, Special characters are unique and they only exist in the quantity of 1. Just like you. Once they’re gone, they’re gone.

Q: Will you add more quest mods?
A: Yes! If you think it’s the right idea and you like this mod, make sure to leave a comment telling us so!

Q: Why is this ship so far away?
A: Well, it crashed in the north pole. It’s far away because you have your base far from the north pole.

Q: Can we take the cryptoforge home?
A: No, it cannot be taken home, unless you use some mod that allows you to uninstall anything.

Q: The quest location spawned so far away!
A: Intended. The locations can spawn anywhere in the world. Not everything needs to happen around the player base, especially when rewards are so sexy.

Q: Are the weapons customizable?
A: Yes they are! Cryptoaxe and Cryptobolter can have customized visuals, in a similar manner to how we’ve done it with Vanilla Persona Weapons Expanded.

Q: Why are you using the word crypto when you clearly meant cryo?
A: Nope, I meant crypto, the same technology that’s used to freeze people in stasis in cryptosleep caskets.

Q: CE compatible?
A: No idea. Ask CE.


















229 Comments
ThcGM Aug 16 @ 4:48am 
Unfreeze
Irchrael Aug 15 @ 2:02am 
Is there anyway to disable Cryptofreeze? Its really pita to deal with
Guineatown20806 Aug 14 @ 9:41pm 
I did.
Sarg Bjornson  [author] Aug 13 @ 11:12am 
Please report things properly
Guineatown20806 Aug 13 @ 10:10am 
Is anyone else having issues with the scavenging icon on previously selected "to scavenge" Twisted metal with Rimforge installed??? Because the icon isn't showing for me and is causing a lot of lag when it is supposed to be on the screen.
Sarg Bjornson  [author] Aug 8 @ 1:06am 
Please report things properly
Flockerkill Aug 7 @ 12:47pm 
yae for me the exo traders (the space station fraction) have nearly always some crypto weapons in their exotic traders
Falc Aug 7 @ 12:45pm 
So, it might be some other mod somewhere, but in my current game a nearby faction has a cryptoaxe for sale. I'm guessing this is not intended?
Sarg Bjornson  [author] Aug 5 @ 1:32am 
Not really, no
QiamOnline Aug 4 @ 11:23pm 
VE Quests really need some "Odyssey tweaks"