RimWorld

RimWorld

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Vanilla Quests Expanded - Cryptoforge
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Mod, 1.5
File Size
Posted
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16.167 MB
Apr 10 @ 10:38am
May 22 @ 3:04am
2 Change Notes ( view )

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Vanilla Quests Expanded - Cryptoforge

In 1 collection by Oskar Potocki
Vanilla Expanded
108 items
Description
[www.patreon.com]




Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards. Ultimately, it allows us to add some really cool mechanics without making an entirely separate Vanilla Factions Expanded mod for them.

In Vanilla Quests Expanded - Cryptoforge, you will depart on a journey to the northern regions of the planet in order to find the legendary Cryptoforge - a large space ship that belonged to a nation of crypto-tech wielding space vikings. The ship has crashed generations ago, splitting into three distinct chunks. In order to find the stern and the bow of the ship, you will have to first use the relays of an abandoned scanning station. After you find the two large wrecks, you will have to explore them both: and each features a unique kind of threat. Prepare to fight extreme cold, to spend a decent amount of time trying to pry your way through the twisted wreck, to ultimately scan two black boxes which should give you the idea where the cryptoforge proper is.

After you reach the final crash site, you will find a large, mostly intact chunk of the ship with the cryptoforge in it. It is encouraged that you prepare the site, bring some resources and your best crafters, and hunker down in the cryptoforge to craft all the gear that you may want. There will not be another opportunity to do so.

The crypto-generator should keep the lights and the heating on for some time, and some turrets scattered around the wreck will help you against the waves of mechanoids that will constantly arrive. How long you decide to stay there depends entirely on you.

Remember: Bring some resources, build up defenses on the location, prepare to withstand the waves of mechanoids, and craft whatever you want!

Oh, and maybe don’t forget about the Legendary Hero! They might help you out!



We have tested the mod with a group of trusted testers, but in case any issues occur, please use Vanilla Bug Reporting Expanded google form to report them. We don't respond to bug reports in the comments and will remove them when we see them.

[forms.gle]



Graphics are created by Oskar Potocki.
Code is done by Sarg Bjornson
Quest chain code by Taranchuk
Storyteller artwork by vitalii.
Some visuals inspired by Vaulters from Endless Space.
(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Is there any other way to get the cryptogear?
A: Not at this time. We wanted to make it feel special. As such, cryptogear has no HP and will never deteriorate, but the amount of it you can craft depends solely on how quickly you can churn it out in the cryptoforge.

Q: Can I dev-trigger the quest chains somehow?
A: There is a button in the dev menu called View Quest Chains. It will allow you to view and trigger individual quests as well as auto-complete them. It can also tell you when the next quests will trigger.

Q: You’re adding 4 new quests. Won’t it dilute the quests I get?
A: No. We have made a brand new system decoupled from the storyteller. These quests are not taken into account by the storyteller and are triggered on timer and conditions instead. Once you meet the requirements for the quest, it will trigger after the internal timer ticks down.

Q: Does it work on existing saves?
A: Yes it does! The first quest should show up within 30 days of starting the game.

Q: I have lost the special pawn. Any way to get him/her again?
A: No, Special characters are unique and they only exist in the quantity of 1. Just like you. Once they’re gone, they’re gone.

Q: Will you add more quest mods?
A: Yes! If you think it’s the right idea and you like this mod, make sure to leave a comment telling us so!

Q: Why is this ship so far away?
A: Well, it crashed in the north pole. It’s far away because you have your base far from the north pole.

Q: Can we take the cryptoforge home?
A: No, it cannot be taken home, unless you use some mod that allows you to uninstall anything.

Q: The quest location spawned so far away!
A: Intended. The locations can spawn anywhere in the world. Not everything needs to happen around the player base, especially when rewards are so sexy.

Q: Are the weapons customizable?
A: Yes they are! Cryptoaxe and Cryptobolter can have customized visuals, in a similar manner to how we’ve done it with Vanilla Persona Weapons Expanded.

Q: Why are you using the word crypto when you clearly meant cryo?
A: Nope, I meant crypto, the same technology that’s used to freeze people in stasis in cryptosleep caskets.

Q: CE compatible?
A: No idea. Ask CE.


















176 Comments
Sera 1 hour ago 
@Cardoon
There is away but only really use it if mod buggery. With charter editor if you know the name of the pawn you can type it in warp them back to your map and undo anything that broke.
Cardoon 1 hour ago 
Q: I have lost the special pawn. Any way to get him/her again?
A: No, Special characters are unique and they only exist in the quantity of 1. Just like you. Once they’re gone, they’re gone.
Just like you.

Damn, reality hit me hard just now
Sera 12 hours ago 
Ok so in testing Ya I see why it would be a burn out or a 1 only. The gun is really strong. But that's where i'm confused why is there only 1 and it burns out? the guns are strong but double edged like a flamethrower. armor is good till 4 people are on you. axe is..... Exists.. and the really cool Bionics it had don't seem to exist here. Over all good but still weirdly limited.
QraTz May 21 @ 10:07am 
ahh sadly it gets blocked by World Tech Level. Id love to have my vikings colony discover this godlike tech, totally uncomprehensible for them
pig in a pumpkin May 20 @ 3:13am 
Warning doing the archonexus ends any quest chains your on
Silvyy May 19 @ 7:22pm 
For anyone looking for a fix to not being able to prioritize extinguishing crypto freeze iv posted a quick temporary solution in the discussions tab Hopefully we get a full fix from the amazing VE team sometime soon
MocTheJay May 18 @ 1:42pm 
Plz do a Sanuphauge Quest!
NobodyH3re May 15 @ 9:46pm 
do the inesctoids in this have any special interactions with your VFE insectoids 2 content?
BoboTheBlob May 13 @ 6:43am 
When my caravan arrives at the stern, there is only a bit of twisted metal and the quest fails. Can I get the quest again after some time, or am I locked out from completing it?
ParadoxAngel May 12 @ 2:33pm 
In my game I managed to get Crytpogear stuff from trading with Imperial cities. They had axes and armor a couple of times. (I don't have any particular mod exept for VFE related stuff)
Also in the FAQ it says you can't get it but also trading expanded mod allows you place orders for these