Crusader Kings III

Crusader Kings III

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Oathbound
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Apr 3 @ 1:18pm
May 12 @ 4:19am
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Oathbound

In 1 collection by Nye
Better Landless Adventurers - Official Collection
4 items
Description
Overview
Oathbound is a roleplay-focused mod that is centred around a brand new type of relationship. It introduces a new character interaction under Diplomacy, allowing landless adventurers to swear an Oath of Loyalty to a ruler of their choosing. This creates a unique relationship between the Oathbound (the adventurer) and their Oathholder (the ruler), that can only be severed by the death of either party.

Features
  • Swear an Oath - As a landless adventurer, pledge your loyalty to a ruler, becoming their sworn sword and devoted follower.

  • Oathbound Trait - +3 Martial, +10 General Opinion, +25 Opinion of fellow Oathbound characters, + small monthly prestige.

  • Oathbound Alliance - Unlike traditional alliances, the Oathholder can call their Oathbound to war (which is automatically accepted), but the Oathbound cannot call their Oathholder to war. In addition, the Oathholder does not need to be the war leader, so they can call their Oathbound into every war they are apart of. This makes for a one-sided but thematically appropriate bond of duty and service. (The alliance is not displayed on the character sheet.)

  • Perspective - All events (where it makes sense) / content are written both ways, meaning that as a ruler, an adventurer can approach you to swear an oath, while if you are an adventurer, you can obviously approach a ruler.

Events
The Forced Oath - When an ambitious Oathholder dies (is in their final moments on their deathbed), there is a high chance that they will compel the Oathbound to swear an oath of loyalty to their own successor (only if their heir is their child.) As an Oathholder (Ruler) yourself, you can trigger this event with your Oathbound by decision if you are ambitious, and if your heir is your child.

Note: Oathbound went through a recent re-write and as a result this feature has been disabled for the player currently as the logic needs to be re-thought. An ambitious AI can still force the player to be their heirs Oathbound on death.)

Decisions
Make Your Oath Permanent - a new Decision which upon being pressed will swear yourself and your future lineage to the Oathholder's line. Upon the Oathholder's death, you will automatically become their heirs Oathbound. If the Oathbound dies, your heir will automatically swear themselves to the Oathholder. Your heir must be of your dynasty, and the Oathholder's heir also be of their dynasty. This will continue in perpetuity until the bonds between your line and theirs are truly broken (no one is either valid to swear the oath, or be sworn to.)

(Currently, this includes cadet branches of the dynasty, I wonder if house-only might be better, or a separate decision entirely.)

Schemes
Sway Vassal for your Oathholder - you can now help your Oathholder towards a stable realm by swaying individual vassals on their behalf.

Inspiration
I recently re-watched The Last Kingdom and the journey of Uhtred & Alfred and wanted to try to recreate a similar dynamic to that in CK3 – not just a mercenary for hire, but rather a sworn sword.

Notes
This mod couples very well with some of my other mods:
The AI uses this mod, and I have seen between 0-10(ish) Oathbounds at any given time so I think AI usage is in a good spot. Also, you can only swear an oath to one ruler, and a ruler can only have one Oathbound at any given time (outside of special events.)

Compatibility
Oathbound is compatible with every mod and every overhaul. All scripts are custom made. If Oathbound is not working for you, that means you are using another mod, likely outdated that has broken certain on_actions, which is NOT a problem on my end and therefore nothing I can do to fix it.


Anyway, enjoy!



To Expand This Concept
It is difficult to design this mod further, as while the whole point is for the Oathbound to benefit the Oathholder and therefore by nature is pretty one-sided, I don't want to make it too punishing for the Oathbound. The following is just some spit-balling for potential upcoming updates:
  • A Forged Oath - Maybe a scheme, duel, or both in which an ambitious ruler can force an adventurer to become their Oathbound?

  • Oathbound To War - The Oathholder sends the Oathbound to war for a random claim that they have? (I have absolutely no idea how to do this currently, but I'd imagine with some research it is possible.)

  • Forced Education - Demand to educate Oathbound's heir / children and Demand Oathbound, if skilled, to educate their heir. (Suggested by One Proud Brazilian)

These were some general thoughts that I quite like.

My Mod Lists
Genetics, Death & Difficulty
Better Landless Adventurers
128 Comments
T 2 hours ago 
So with your override to call_ally_interaction: the new patches have some differences in the code, namely the "is_shown" and that there's some extra code to allow tributaries to call in their suz if they have that one contract item.
tbh, better to hit both your override and the vanilla with a DIFF, or just reinsert your changes into the vanilla code, since there's a lot of differences now that I check with DIFF
󠀡󠀡 Jun 3 @ 5:28am 
do i need advanture pack for it?
ewannicolson May 26 @ 8:59pm 
Would be cool if you could be forced into an oath as a prisoner if you are captured by the AI. Could be combined with Oathbound to War to create a way of ending up as a Mamluk.
senya May 21 @ 9:03am 
Hi Nye! I'm russian, and I want to make a russian translation of this mod. Can I get in touch with you?
I think something you could add would be for the Oathholder to be able to land the Oathbound. Like how Adventurers can petition to be landed/join a war for titles in the conquered land, but with less restrictions on it. You could make a Court Position similar to Bodyguard for Oathbound vassals, if I were to set this up, I would make the landed Oathbound into either a Tributary subject or a March vassal (I have little experience with Clan so I don't know what their version of the March is).
Nye  [author] May 12 @ 12:17pm 
Yeah
Tora May 12 @ 11:55am 
Does the AI use this?
Nye  [author] May 10 @ 5:58pm 
It doesn't need an update, it still works
Mask Of Fate May 10 @ 5:54pm 
So its now 1.16.1, and there is no physical way to change back to 1.16.0.1(as far as i can tell, ive looked everywhere) Any chance your gonna update?
Nye  [author] May 8 @ 12:01am 
Sorry, I'm not willing to do any translations at all because even if I used chatgpt, I could never verify what was in it.

That being said, if a native speaker or another language wants to translate the mod themselves and host the translation file on the workshop, I can teach them how to do it.