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That being said, if a native speaker or another language wants to translate the mod themselves and host the translation file on the workshop, I can teach them how to do it.
Oathbound is now fully compatible with everything and no longer requires any kind of compatch, ever. No original files or functions are edited now and all scripts are custom.
To achieve this, the logic has been tweaked slightly. After swearing an Oath, it no longer creates an 'official' alliance between the two parties. Instead, when an Oathholder goes to war, their Oathbound will be dragged into the war with them, instead of being called in as you usually would using the character interaction.
For the player, your Oathbound won't be dragged into war, instead, you have a new character interaction, specifically for your Oathbound which will allow you to call them into war.
This was a fairly intensive re-write, so please do let me know if you notice any bugs, I'll be playing a fair bit today so if I come across any, I'll update as I go.
Just have multiple hundred times the "Error: Event target link 'var' returned an unset scope" line at the same time.
From how I understand it the entire AI world basically spams the interaction out of nowhere.
I can't wait to try this in CK3 Vanilla and AGOT. Just awesome.
It says descriptor file missing.
Subbed and unsubbed, deleted mod folder and eventually reintsalled the game, no luck.
Concept is amazing but vanilla CK3 is just boring at this point)