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- Updated to RW 1.6 and new VE Framework changes
- Makeshift Pistol crafting level 3 -> 2
- Makeshift Smg crafting level 4 -> 3
- Makeshift Smg work to make 2000 -> 1500
- Makeshift Rifle crafting level 5 -> 4
- Makeshift Rifle work to make 5000 -> 3000
- Makeshift Shotgun crafting level 5 -> 4
- Makeshift Shotgun work to make 3000 -> 2000
- Makeshift LMG crafting level 6 -> 5
- Makeshift LMG work to make 5000 -> 3500
- Makeshift Revolver crafting level 4 -> 3
- Makeshift Revolver work to make 1000 -> 1500
the mod also makes it need less skilled labor like you mentioned
sorry for dumping all that, i really do like the idea of this mod in terms of giving these guns a niche. i just think itd be cool if they competed in different ways to normal weapons.
Along with any mods that affect quality on wepaons effectivness. You could also probably throw in mod that adds like jamming on lower quality. I think with that, more or less balances out, so now when enemy drops say, an assault rifle for your tribal colony. Its not gonna magically make op.