RimWorld

RimWorld

210 ratings
Medieval Overlap Remover
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.214 MB
Mar 30 @ 11:30am
Jul 22 @ 1:50pm
16 Change Notes ( view )

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Medieval Overlap Remover

In 3 collections by JoeOwnage
Joe's 1.5 Medieval Fantasy Add-On
94 items
Joe's 1.5 Medieval Fantasy Modlist (Playtested)
507 items
Joe 1.6 Medieval Fantasy WIP
416 items
Description
[ko-fi.com]

Description
This mod uses ReplaceLib (thanks Ferny!) to get rid of the overlap between Medieval Overhaul and Vanilla Factions Expanded: Medieval 2.

Changes

- De-duplication of Grapes, Must, Wine, Castle Wall, Hearth, Fur Beds, Linkable Bellows, Palisade Walls, Fermenting Barrels.

- Draught Labs (recipes moved to Alchemy Table) and Linkable Anvil are hidden.

- VFE alchemy research is now "alchemical draughts" and requires MO alchemy research.

- MO wine is now behind VFE wine research.

- VFE wine research is now behind beer brewing research.

- castle walls and castle walls embrasures now require Medieval Architecture research.

- added patch for de-duplication of Flour if VE Cooking is loaded.

- There are now three types of honey cultivation:
1. Apiary - VFEM2 - must be placed in field of flowers, produces Raw Honey, can be fermented into Crisp Mead.
2. Oswin apiary - MO - needs Oswin Queen, consumes meat. Produces Smokey Honey, can be fermented into Smokey Mead.
3. Artifical Hornet Nest - needs Hornet Queen (from deathstinger nests), consumes meat. Produces Hornet Honey (at a much slower rate). Now has a hornet nest texture.

- Removed VFEM2 new kingdom start as it was buggy as all hell when I tried to use it

- Increased path cost of low castle wall so that raiders and colonists will prefer to go around it instead of over it. I want it to function like a battlements and it's pretty much useless if raiders can just walk right over it.

If I missed anything, let me know! You can find me in Ferny's discord or Medieval Overhaul discord.

I made this for my own modpack:
Joe's 1.5 Playtested Medieval Fantasy Modlist
https://steamcommunity.com/sharedfiles/filedetails/?id=3319070383

Compatibility

FERNY'S PROGRESSION
If you are using Ferny's Progression Mods, or his modpack, many of these patches are already incorporated, and will cause conflicts. I would consider this mod INCOMPATIBLE, and not needed in addition to Ferny's stuff.

NOTE:
I have tested this with Progression: Core and Progression: Scenarios. Those will work fine if you want them for the tech progression. Make sure to also grab World Tech Level.

MEDIEVAL OVERHAUL
- It has been reported that if you disable production chains in Medieval Overhaul's mod options, it causes issues building certain things like Castle Walls. So maybe don't disable production chains for now. I'll look into it.

SeedsPlease: Lite Redux
- causes red errors when looking for seeds of removed items
119 Comments
acKo2 15 hours ago 
@AntiTrust No expertise, but I've seen similar complaints in the Medieval Overhaul mods, seems that the code for weapon reach was phased out in 1.6
AntiTrust Aug 30 @ 1:02am 
I'm having an issue using any reach weapon, pawns just stand there "watching for targets". Not running CE or VWE - Heavy, anyone got thoughts on what could be the cause?
Thorin Aug 16 @ 9:19am 
Nice one, thanks! The leaflessimmature 2d texture is for immature trees during winter I believe. It could have something to do with the majestic foliage mod. I have the 3 of them. But they had no errors before. So i don't know whats up.
JoeOwnage  [author] Aug 16 @ 8:49am 
I don't think I touch anything called leafless
JoeOwnage  [author] Aug 16 @ 8:48am 
VE or MO May have changed the def name of the hearth I'll look into it when I have time
Thorin Aug 16 @ 8:40am 
Overlap remover caused a few red errors. Looks like it can't find something called "hearthdarklight" and caused some LeaflessImmature 2d stuff to not be found. Anyone know what that is doing? All mods loaded without error prior to adding overlap remover and the other mod it requires. game seems to still run though. Thanks for any insight!


RimWorld 1.6.4543 rev1065
JoeOwnage  [author] Aug 11 @ 3:03pm 
The viral reaction one? Worked fine last time I tried it but he may have made changes.
DonYohKu Aug 10 @ 8:40am 
How would this work with medieval overhaul patches? would they conflict at all?
JoeOwnage  [author] Jul 27 @ 1:48pm 
I only use a few of them these days
Boxy Jul 27 @ 11:19am 
yeah i might as well remove it, not much it adds that I like. Just mass installed all VE and alot of them have given me issues