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UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
VPESleepMeditation.Toils_LayDownPatch:Postfix (Verse.Pawn,RimWorld.Building_Bed,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Toils_LayDown.ApplyBedRelatedEffects_Patch1 (Verse.Pawn,RimWorld.Building_Bed,bool,bool,int)
RimWorld.Toils_LayDown/<>c__DisplayClass6_0:<LayDown>b__1 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch2 (Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch3 (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Thing.DoTick_Patch1 (Verse.Thing)
Verse.TickList:Tick ()"
(part1)
-Improved performances
https://pastebin.com/FBeJQu6k
"running a Harmony patch on Toils_LayDown and logging a message to the console every single tick a pawn lies down" It's telling me I need to go into the files and delete/comment out the line like "Log.Message("15");"
Not a coder and I'm not just going to take ai's words as gospel here. Just wanted to see if you have any ideas on what it is. Because the console is just getting absolutely slammed with these logged messages