Age of History 3

Age of History 3

94 ratings
Realistic XX century
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238.709 MB
Mar 24 @ 9:08am
Apr 10 @ 10:26am
11 Change Notes ( view )

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Realistic XX century

Description
Last update:

- AI make demands after war in accordance with the ideology (this feature exists in the original game, but here it became more noticeable)
- Cheaper generals
- More severe war weariness

CHANGE IN THE GAME CODE
- Now armies retreat to one of the nearest provinces, not to own country. The encirclement of the enemy's armies has become possible!
- If a country has become a puppet, it stops wars, if the suzerain does not wage the same wars (for example, if Poland became a puppet of Germany in 1939, it makes peace with the USSR. In the original game, the USSR and Poland, a puppet, would have continued the war).

HOW TO START THE GAME WITH THIS CODE CHANGES:
1) Subscribe to the mod.
2) Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\2772750\3451282112
3) Copy it game_rtc.jar .
4) Go to the Steam library > Age of History 3 > Manage > Properties > Installed Files > Browse ...
5) Insert the game_rtc.jar to the same folder as aoh3.exe or a game.jar, depending on the version of the game.
6) Launch game_rtc.jar
7) If game doesn't start, open the file. README.txt, you can find it in the folder from 5)


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WHAT DOES MOD CHANGE

Army and war:
- 20x manpower and regiments limit (to make troops size closer to the historical)
- Battle width = 10 (a large number of small armies makes frontline-like wars)
- Instant occupation of provinces that haven't walls or stronger defence
- Stronger (and more expensive) tanks
- Defensive lines: Maginot Line, Mannerheim Line, Stalin Line
- Max num of alliances = 4 by default
- 150 agressive expansion points for coalition
- 15% for white peace, 90% to make demands

Research:
- Half as many points for technologies
- Increased limit of research per month
- The level of research in the countries is closer to the historical level (in WW1 and WW2 with events)

Events
- WW1 and WW2 scenarios with events from "MMOD:Events" optimized for this realistic mod

Governments
- Much more realistic and sufficient bonuses of governments (e.g. democracies can develop economy faster, communists can make army faster)

Buildings:
- Cheaper defensive buildings
- Palisades are very weak but they are built in all provinces with large population (to prevent the occupation of several important provinces at the time)
- AI builds defensive buildings more often
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To save game balance, this mod also changes many other features: cost of units, military buildings, laws, legacies, battles and other. Therefore this mod might be unfriendly to others.
Popular Discussions View All (1)
5
Apr 26 @ 2:50pm
IDEAS, BUGS, QUESTIONS, COOPERATION
nick
18 Comments
Riamonds krollis Jul 4 @ 5:20am 
How do you make it so everyone takes 1 province each in wars?
Il-Temerario Jun 7 @ 4:23am 
Hi, first of all congratulations on the mod, I've been looking for a mod for armies like this for a long time, I wanted to ask you which json to modify to make the armies even bigger, I'll give you an example at the beginning of the game without starting yet, Italy starts with about 210 soldiers and then like everyone else divides them into small regiments, I wanted to know how to increase them.

Thanks in advance
Kasjnbz May 26 @ 9:21am 
nice bro :steamthumbsup:
cyris May 23 @ 8:55am 
good.:steamthumbsup:
Ateş Bozkurt Apr 23 @ 3:07pm 
"OH MY PC!!!!"
MC Pidors Apr 22 @ 1:44pm 
Дякую вам велике!:steamthumbsup:
Memo Apr 13 @ 1:19am 
oh my pccc:steamsad:
Walter White Apr 6 @ 5:09am 
крутой мод
Texican Apr 3 @ 8:46pm 
Best mod
Osama been lagging Apr 3 @ 6:48am 
retarded ai