Total War: ATTILA

Total War: ATTILA

48 ratings
Playable Roman Diocese (victory conditions, family trees, civil wars, multiplayer, etc.)
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Tags: mod, Campaign
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47.742 MB
Mar 22 @ 2:58pm
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Playable Roman Diocese (victory conditions, family trees, civil wars, multiplayer, etc.)

Description
SUMMARY:
This mod divides the Roman Empire into playable (and historically accurate) Diocese. Emperor Diocletian divided the Empire into Diocese, where multiple provinces were administratively grouped together under the command of a vicarius. This mod allows you to play as these vicarii and govern a subsection of the Empire (or declare independence and claim the crown for yourself).

FEATURES:
Playable Roman Diocese factions, as well as Roman client kingdoms Lazica and Nobatia. Each faction has fully functioning family trees, political parties, victory conditions, and custom separatist civil war factions (with unique separatist faction emblems). All factions are playable in custom battles and multiplayer campaigns too. The ERE and WRE start as overlords of the Diocese, but if you declare independence you have the option of confederating with other Diocese to re-name your faction and form either the Western Roman Empire or Eastern Roman Empire. I have carefully balanced the amount of factions that start at war with the ERE and WRE to prevent vassal swarm. You also have the option to play the ERE or WRE, which are just city-states but with a vast network of Diocese at their command. The de-centralized ERE or WRE campaign is reminiscent of the SPQR faction in the original Rome Total War.

PLAYABLE FACTIONS:
Diocese of Africa
Diocese of Asia
Diocese of Britain
Diocese of Dacia
Diocese of Egypt
Diocese of Gaul
Diocese of Hispania
Diocese of Illyricum
Diocese of Italia
Diocese of Macedonia
Diocese of Oriens
Diocese of Pontus
Diocese of Vienne
Lazica
Nobatia


*READ THIS BEFORE PLAYING*
There is a longstanding glitch in Attila Total War that affects puppet states. If you are playing as a puppet state (like in the vanilla Lakhmid campaign), each time war is declared on a co-puppet faction, the game incorrectly causes you to be at war with that co-puppet. Because the Diocese are puppets, this may happen at some point in the mod, and it is not something I can fix. However, the ERE and WRE already start at war with multiple factions, so this should be a rare occurrence in the mod.

Note that certain Diocese are much higher difficulty than others. Frontier Diocese like Britain and Dacia will have (by design) an extremely difficult time surviving. Other Diocese like Asia or Hispania are relatively sheltered deep within the Empire.
34 Comments
Daedrius May 9 @ 11:00am 
I think the Western Roman factions need a major buff. I've played several games now and they keep getting steamrolled by all the barbarian factions very early in the game.
Daedrius May 2 @ 8:21am 
Great mod! However, there seems to be a bug where different factions will pop up with the name Western Roman Empire.
Megarian Apr 30 @ 10:23pm 
Something is wrong with the script. Sudenly all your allies declare war against you with no reason . You have to fight alone against the whole world !
Imperator275 Apr 27 @ 5:10am 
Hello Collier, thank you very much for this mod, any plans for a tributary version and a mod unlocking all units for the dioceses (for WRE and ERE cultures) ?
Aidengaming Apr 22 @ 7:16pm 
please give us this but with 12 turns per year!
KiNGAlpha Apr 22 @ 1:22am 
Curious as well if there is a chance you can make a 12 turn a year sub-mod for this? Sadly no other turn per year mod would work with this mod. If not its all good
KiNGAlpha Apr 21 @ 2:24am 
Hey Collier,

Question is there a way to make a "Kingdom/Empire quest" so basically capture certain areas then it changes your name to like Kingdom of Danes etc kinda like from from the Terminus mod i think would be cool unless you have already done this. If you need a picture please let me know and i can get it from that mod.
michael, AnroMiller2020 Apr 6 @ 2:31pm 
your mod is great! I have a question you can please Minor Factions cult eastern sassanid?
Amaranthen Apr 5 @ 12:06pm 
Suggestion: can you do one for Roman Tetrarchy? Split the map into 4 factions.

Or you can do one for the aftermath of Battle of Manzikert.

Are the huns around in this mod? Did you make any changes to their spawn script?
Xederma Apr 1 @ 6:22pm 
Thanks Collier ! Okay that's a good idea ! But if in one game the Emperor (faction) falls, and all the dioceses are no longer puppets. None of the dioceses, even if unity is restored, will be able to have an end-game unit. By this I mean that playing a diocese is naturally more difficult if its Emperor is invaded and disappears