Crusader Kings III

Crusader Kings III

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AGOT - Secrets of the Higher Mysteries
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254.549 MB
Mar 17 @ 1:36am
Jul 6 @ 3:54am
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AGOT - Secrets of the Higher Mysteries

Description
A mod that adds an item crafting and a Magic system to AGOT.

Adds some tweaks to how Dragon code behaves, notably, with respect to growth, and Dragon longevity.

Some things may be buggy at the moment. Will be worked on overtime.

If anyone wants to offer some trait icon art, it would be deeply appreciated.

I welcome any suggestions for making the UI more intuitive.

Current Features Magic:
- Adds a large scale magic system, with a total of 7 distinct disciplines of magic.
- Adds a new activity to explore your magical abilities and discover new mysteries.
- Each discipline of magic has at least 12 unique mysteries.
- Scroll Creating System lets you make a magic scroll of every known mystery for gold.
- Comprehensive Magic Teaching System, lets you teach additional mages.
- Dynamic Mage usage. You are ability to use mages in your realm to cast mysteries for you.
- Scaling Magical skills. Your mysteries grow in potency based on the respective discipline skill.
- Miscast system, your skill in magic broadly, determines whether or not your magic will miscast and cause the caster harm.

Current Features Item Crafting:
- Create multiple different types of items, with the possibility of enchanting items with various bonuses and modifiers.
- Choose from all of the AGOT swords the cosmetic you want your crafted blade to have.
- Scaling bonuses based on the crafting character's ability in magic.


I will eventually remove the AGOT only code, and make a version of this mod for the base game, probably around the release of the upcoming DLC.

Most Recent Change
- Updates to AGOT dragon system. This requires a new save.
- Filters added for Magic Learning mechanics to let you choose between All, non-mages, and mages.
- New message categories. This should make it possible to configure your feedback from mystery casting.
- New mechanics for Water, Fire and Air attack spells. These now trigger a custom single combat system where you can use magic to fight a duel.
- New interactions with Dragons that let a mage counter dragons like a Scorpion would.
- New interactions in duels where you can use a special magic attack.
- New trait to add genetic immunity to diseases.
- New preset scroll locations. This comes with some flavour events written by Taelwynn.
- New UI element to show drops of power in your realm, done by Taelwynn.

This mod edits the following AGOT base mod files. It is thus incompatible with any mod that edits these files.

## Common

common/character_interactions/00_education_interactions.txt
common/scripted_effects/00_agot_dragon_effects.txt
common/scripted_effects/00_agot_dragon_warfare_effects.txt
common/scripted_triggers/20_health_triggers.txt

# Events

events/agot_events/agot_dragon_combat_events.txt
events/birth_events.txt
events/health_events.txt
events/pregnancy_events.txt
events/single_combat_events.txt

# UI

gui/hud.gui
gui/window_inventory.gui

# Additional Credits
Popular Discussions View All (3)
5
1
May 25 @ 1:34pm
Base Game Version
Zarathustra
1
Jun 3 @ 5:38pm
Dragon enhancement features
Zarathustra
0
Mar 19 @ 11:51pm
Draft - Magic Resistance Mechanic
Zarathustra
174 Comments
Zagreb 3 hours ago 
@Zarahustra

I doubt it's a load order thing, I have put your mod at the bottom of the playset, so it shouldn't cause problem. Looking at the crash log, there is a reccuring error saying that your mod is trying trying to create a duplicate for the antiquarian position, which lead to a crash eventually.
The problem really began since the last AGOT ( and then LoV) update

[11:21:48][E][court_position.cpp:646]: Attempted to create a duplicate court position of position 'antiquarian_court_position'

I know of the drama bewteen you and LoV, and the end, you owe nothing to anyone, but it's kind of a shame that there is major incompatbilities between 2 mods that are very close.
Jllusion 14 hours ago 
do you have to be a magical character in order to craft items?
flippinemthebird 17 hours ago 
Is there anyway I can fill up all the bars in the Acolyte trait and learn all the spells through a debug command or something like that?
Zarathustra  [author] 19 hours ago 
That will be a load order problem. Frankly, given that I have a rather poor relationship with the LOV devs, I don't care one way or another what is happening with their mod.
Zagreb Aug 1 @ 1:29am 
It appear the mod really need an update for the recent AGOT and LOV updates, because right now, you can't appoint anyone to the court mage position, and there is a super annoying bug with the travel when you try to do any activity, your character will be sent on the bottom corner of the map
Zagreb Jul 31 @ 11:59pm 
@Nasansoturi

I have secrets at the bottom of my playset, and only use AGOT, AGOT +, the submod core, LOV, dragonpen for sukes and this mod.

This bug isn't really the problem rn, it's more the constant crash. every 5 minutes the game CTD, itb seems it dosen't like when there is an activity running, it's unplayble for the moment. I may try a new game, as LOV just updated, maybe it has fixed this issue idk
Zagreb Jul 31 @ 11:54pm 
@Ankou

Blood sacrifice activities, kill one of your prisoners for drops of power ( it seems you get more if the target is noble, and you definitly get more if you have magic adepts participating in the activities)

Your court mages can also generate drops of power, and lastly, once you get the "touched by the stars" perks, you will get a passive +1 drop of power income
Ankou Jul 31 @ 9:14pm 
What are ways you can actually gain drops of power without using console commands? That's the only thing I'm unclear on now
Nasansoturi Jul 28 @ 1:23am 
@Zagreb
For me atleast I can choose other ones to learn aswell, so maybe a loadorder or submod conflict for u?. For example this mod is below Legacy of Valyria in my playset. or maybe there is some other requirement?
Zagreb Jul 23 @ 1:09am 
angelbread22 Wait until you get the Kinslayer trait because you sacrifice on of your kids by mistake in a ritual (I jailed him because of the stupid spying pop up I didin't pay much attention to)

When your spell misfire, it can have some nasty effects too, best case you just wasted your mana, worse, you can get a mutation ( bad traits) like hunchback, bleeder, or it can downgrade on your traits, I had a ruler that got from genius to quick like that :/ I think you can get killed too if you're really bad at magic ( level in higher mysteries I guess?)