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Ive made very sure that Pathfinding is as functional as ravenfield will allow. In my experience (no mutators), all vehicles get used, and can navigate relatively unimpeded in all locations (by bot standards) The abandoned tanks lingering forever is no more of an issue than usual; those tanks are just no-respawn tanks so when they get abandoned, they do not self destruct as the others do.
The map IS scaled in the attackers' favor, because it technically isn't a siege map, it's a breakthrough map. I specifically wanted to avoid the effect present on most fortress maps where the attackers are endlessly denied an advance until the player either cheeses it or gets bored. To aid this attacker momentum, the extra eagle turrets were optimistically places to serve as supporting artillery, which doen't really work with vanilla TOWs.