Timberborn

Timberborn

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Scientific Projects
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Mod
Mod compatibility: Update 1.0, Update 0.7
File Size
Posted
Updated
518.583 KB
Mar 10 @ 8:39pm
Dec 4 @ 7:01pm
22 Change Notes ( view )

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Scientific Projects

In 3 collections by Luke ✞ Jesus Saves ✞
Luke's U7 Compatible Mods
101 items
Scientific Projects
5 items
Luke's 1.0.0 Compatible Mods
59 items
Description
Finally a scientific way to spend your Science points! This mod gives you the Scientific Projects dialog, accessible via the top-left Science button or a rebindable hotkey (default Y). Choose between one-time and daily-cost projects to shape your colony's future.

Don't like the default projects or even the numbers? This mod is developed with modding in mind, so you can easily add your own projects or tweak the existing ones. In fact, I am releasing this mod with a few extra projects that I hope you will enjoy. I will even write a step-by-step guide on how to make your own mod that uses this mod!

After Update 7.4, please make sure to subscribe to the dependency Moddable Timberborn, and you can remove Buff & Debuff System and Moddable Bindito as they are no longer used. Also please make sure all mods are updated to the latest version (Steam sometimes just refuses to update, you can use Verify Game Files option to update all the mods)

Update 7.1: Faction-specific projects and UI Update

This mod now has faction-specific projects! This update comes with one new late-game powerful project for each faction.

You should also see a new Filter section to allow you to search and filter projects by their type. This is a great way to find the project you want without having to scroll through all of them. And each project also has its own Flavor text giving both players and modders a way to make your projects more unique.

- Resin-Infused Planks (Folktails): Woodworkshop uses -99.99% power and +100% the Treated Planks output.
- Heat-Recycling Smelter (Iron Teeths): Smelter uses -99.99% power and +100% the Metal Blocks output.

Note: I have heard from the early feedbacks that Treated Planks are not as useful as Metal Blocks so the benefits are not equal. Stay tuned, a expansion mod is coming soon! It will use my Unlockable Recipes mod ;)

Also don't forget to check Timberborn's official Discord server where there is a topic to discuss what I make and what you want to see in the future. I am also looking for feedbacks and suggestions for this mod, so please let me know if you have any ideas or suggestions.

Projects
This mod gives the following projects (see screenshots):
- Lightweight Slippers / Durable Trail Boots / Aerodynamic Sprint Gear: Increase beavers' movement speed.
- Wheelbarrows: Beavers and bots no longer receive movement speed penalties when carrying. This idea was suggested by an annonymous user, thank you!
- Precision Work Tools : Permanently increases work efficiency of all beavers. Unlocks Precision Tool Maintenance which increases work efficiency of all beavers based on the level (and cost) you choose.
- Reinforced Carry Packs: Permanently increases beavers' carrying capacity. Unlocks Builder Sledges which further increases Builders (workers at District Centers or Builder Huts, both beavers and bots) carrying capacity based on the level (and cost) you choose.

Be sure to check out my other mods in the Scientific Projects collection, including Weather Scientific Projects which adds weather-related projects to this mod.

Modding Guide:
- Modify Scientific Projects without any code[datvm.github.io]

If you need to contact me about this mod, please use the comment section below or ping me on Timberborn's Discord[discord.gg] at this mod's post[discord.com]

===
Mod source code and donation: https://github.com/datvm/TimberbornMods/tree/master/ScientificProjects

v10.0.0: Should work with Timberborn v1.0.

v7.4.0: This is a big update! While you will not see many new features but the UI was revamped, the code was completely rewritten using Moddable Timberborn instead of Buff & Debuff System with great performance improvements. Expansion mods that used Moddable Bindito no longer needs it as well! Please make sure all other mods are updated to the latest versions as well! You can now safely remove Buff & Debuff System and Moddable Bindito. All expansion mods of this mod is updated to v7.4.0 to accompany the changes as well.
v7.3.1: Removed excessive log printing when Wheelbarrows upgrade (rarely) fails.
v7.3.0: Removed Emergencies projects (moved to Weather Projects).
v7.2.1: Should work with April 10 update now.
v7.2.0: Greedy Builders can now use the faction-specific projects.
v7.1.4-7: Added various support for the extension mods. Updated the keybinding specs following April 02 update.
v7.1.3: Should work with April 02 update now.
v7.1.2: Should fix the crash when placing and deleting Smelter and Wood Workshop with the new upgrades now. Also fix the recipe keeps getting doubled for each building instead of just once.
v7.1.1: Fixed crash when deleting Smelter and Wood Workshop with the new upgrades.
v7.1.0: Added faction-specific projects and UI update. Added a new filter section to the dialog. Added flavor text to each project.

v7.0.5: should™️ fix the Wheelbarrow crashing. Unfortunately it is a blind fix because I can't reproduce that myself so I fix it based on a crash log I received. Please tell me if it still happens.
v7.0.4: Provided a fix for Weather Prediction.
v7.0.3: Added an intro box for the first load of each save so users know how to open the dialog.
v7.0.2: Fixed dialog size on screen resolution with UI Scale.
Popular Discussions View All (4)
1
Nov 18 @ 3:00am
ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
鸡【蛋柿】子
9
Oct 31 @ 11:00pm
About Wheelbarrows crashing [Solved]
Luke ✞ Jesus Saves ✞
7
Apr 13 @ 9:50am
Game crashing when trying to start a new game or load a map
navad108
83 Comments
Luke ✞ Jesus Saves ✞  [author] Dec 4 @ 7:04pm 
Thanks, the typo was fixed in the mini v10.0.1. I saw the comment about it before and totally forgot about it thinking I will fix it along with the previous update.
Silent Saluna Dec 4 @ 1:44pm 
There is a bit of a Typo on the Smelter Heat-Recycling Smelter
"Smelter no longe ruses power and double the Metal Block output"
Luke ✞ Jesus Saves ✞  [author] Dec 1 @ 10:04am 
v10.0.0: Should work with Timberborn v1.0 (please update Moddable Timberborn to v1.0.5 to fix a visual bug where the buff UI does not show up).
Luke ✞ Jesus Saves ✞  [author] Nov 27 @ 7:34pm 
I haven't heard about such conflict before. Also now with V1 out, most modders switched U7 to "maintenance mode" (i.e. no more change). I am going to update this mod to V1 later too.
祂嫌我贵 Nov 27 @ 7:27pm 
I really like this mod, but it conflicts with Choo!Choo! and causes errors whenever a train is built. Could you help check what the issue is and possibly fix it?
charlesyu08 Nov 26 @ 4:05am 
Typo for the Factions: Heat-Recycling Smelter description.
-> no longe ruses
Luke ✞ Jesus Saves ✞  [author] Nov 22 @ 10:23pm 
Yeah sorry this is one of the big mods that will be updated later (though surely I can't abandon such a popular mod :P )
spaladino95 Nov 21 @ 9:26pm 
1.0 update in the works?? I miss all the science projects, Daisugi Forestry would make a great science project. That is another of my favorite mods.
Luke ✞ Jesus Saves ✞  [author] Nov 17 @ 6:23am 
Likely from other Scientific Projects extension mods that didn't get updated. Please make sure all of them are updated. If you still have the error, please post the Player.log file that includes the active mods list and their versions.
鸡【蛋柿】子 Nov 17 @ 1:34am 
不确定是不是mod之间的兼容问题