Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Pings Ultima Textures 2.6.1
   
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File Size
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Updated
1.185 GB
Mar 4 @ 7:14pm
May 31 @ 8:09am
3 Change Notes ( view )
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Pings Ultima Textures 2.6.1

In 2 collections by Pingu's Revenge
Pings used mods
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Pings Textures
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Description
Ping's Ultima Textures 2.6
Pictures of roads & European vegetation, see previous mod version here. It is also included in this mod version.

i recommend this mod for lighter cobblestone streets when using the desert biome
Update
The last desert plant (similar to the poplar) is now a cypress as well as it could be.

Siberia textures improved & everything finished except the dirt road.

Mountain textures adapted for European biome, same as for Siberia.

Unnecessary files have been removed

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Don't forget to Like & Favorite. Then it is faster findable for others.
Updates & adjustments reserved

Installation
It is the same installation method as with all other manuall installation mods.
Add the folders to the game directory [media_soviet] & overwrite the files.
The game directory can be opened via Steam.
Right click on the game in the left bar, then on Manage & Browse Local Files.

The path to the mod folder is:

Steam / steammapps / workshop / content / 784150 / 3438644110



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What do this Mod?

The entire vegetation has been revised.
European vegetation - Finished
Desert vegetation - Finished
Siberian vegetation - Finished [so far]
Jungle vegetation - In progress

European vegetation
The standard bush is now a hazel bush, the old small bush is now a monk's pepper bush & a dog rose bush.
The old large bushes are now blackberry bushes.

The old beech tree is now an oak tree & the old arcacia is now a hazel tree.

The old poplar is now a gray poplar with a lighter trunk.

The pines have been replaced by the old/new spruce & other fir constructs.

There is a real fir tree (the old Tuhja) & also a blue spruce (the old spruce)

Desert vegetation
New desert vegetation consists plants from the Middle East, Africa, Mediterranean, South America, American & Eurasia Deserts.
Desert ground textures have been improved. Correct sand color & the too light underground at construction sites or roadsides has been adjusted.
Mountain textures adjusted & oasis textures, based on real pictures.

The Standard Yellow Desert Bushes (Large & Small) are now Salsola busch - Saltbush - Tumbleweed & Retama raetam - White Broombrush [Grows in - Eurasia, North Africa, Southern Europe, American & Middle Eastern Deserts]

The small standard bush is now a prickly pear - Opuntia ficus-indica [Grows in - American, Mediterranean, Middle East, South America, Africa Deserts]

The standard Acacia (Yellow Tree) is now Acacia tortilis/raddiana - Desert Acacia [Grows in - Middle East/Africa]

The other standard Acacia (Yellow Tree) is now an Olive Tree - Olea europaea subsp. sylvestris [Grows in - Middle East & Africa]

The old Big Green Bush is now Yucca brevifolia - joshua tree [Grows in -American Deserts ( Mojave Desert )]

The last desert plant (similar to the poplar) is now a cypress as well as it could be.
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Palms are unchanged.


By the way, European vegetation was used on vanilla desert maps. This was done by the map designer, it looks strange with the mod but you can live with it. I recommend using mod maps that only use desert vegetation.

Map creators can now create specific US or Middle-East deserts.


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The default fence is now a guard rail for roads (a bit fiddly to place close to roads)
The old wooden wall is now the new wire mesh fence in green.
The concrete wall with diamond pattern is now a decorative wooden wall.



For decorative textures, the small footpath is the texture of the better footpaths & the large one is the natural cobblestone pavement



NOTE

This mod needs a little more performance due to the new vegetation.
I had a potato PC with i7 2600, 16gb ram & a GTX 1050TI 4GB.

It runs smoothly for me, but you should avoid very dense forests.
On my current playthrough with most buildings it runs just as good/bad as before.
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When starting the game for the first time after mod installation, it may happen that the game crashes once. This only means that it has adopted the changes & is unique so far.
This is not a real error.
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(
When asphalt roads are drawn over concrete cobblestone streets, an optical bug is created. That a few cobblestones are missing & gravel is visible.
As far as I know, there is nothing I can do about this. This has been happening to the roads since the last bigger official update.
If you connect roads to the intersections as shown in the picture, this bug does not occur. So asphalt roads should not cross concrete cobblestone roads.
The (gravel roads) normal dark cobblestone roads do not cause any problems.
)
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Vanilla outdoor sports fields now have guard rails as fences due to the change. I recommend Mod sports fields.


Improved traffic at customs houses is included.If the game crashes when you want to buy (loadable) track builders at Soviet customs houses,
simply use the NATO customs houses. The bug does not occur there. (This probably comes from the integrated mod for improved customs house traffic.)
No more eternal queues because all the spaces are occupied by one vehicle.



Don't forget to make a backup beforehand.

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19 Comments
Rapha_493 Jun 14 @ 10:50pm 
@Pingu's Revenge Thank you for telling me. I'll look into it
Pingu's Revenge  [author] Jun 14 @ 6:53pm 
in older mod versions (I can't remember which one) you will find a gravel road file that should correspond to what you are looking for.

Should also be compatible as a single file. The name of the file is something with poormud, I don't know the folder by heart but there are several versions of it. Some are the dirt roads, some are the gravel roads.

There are 2 .dds files if I remember correctly.
Rapha_493 Jun 14 @ 3:41pm 
Love this texture pack but i have a request: would you please make an alternative where the gravel road is not cobblestone but gravel? I like how the replacement for panel roads look but i would like to have gravel roads too instead of cobblestone.
Pingu's Revenge  [author] Jun 11 @ 10:40am 
@viziashkin
yes, as long as you put the data from my mod into the folder last. Otherwise you overwrite my mod data.
viziashkin Jun 11 @ 10:32am 
Is it compatible with this mod?

Texture, Sky and Lighting Overhaul (V2)
https://steamcommunity.com/sharedfiles/filedetails/?id=3228447902
Pingu's Revenge  [author] Jun 1 @ 5:20am 
@Fry3k

I have no idea. I'm not a programmer and don't know what's involved. But that's the case with many, if not all, games: if you change something specific, it can change the whole process and have unforeseen consequences. Chain reaction.

From a logical point of view, that's the only thing I can think of. Since it was obvious (with the smoke). The game has problems in some areas anyway, because the few people who develop it can't see everything or edit it that quickly.
Fry3k Jun 1 @ 3:32am 
@Pingu's Revenge: It works exaktly as you said so. Wow! Very much Thanks :-)

Since I am someone who always thought that texture mods just replace "dumb" graphic files - what is actually the problem that can happen with particle effects and what do ini files do? I'm just curious.
Pingu's Revenge  [author] May 31 @ 8:16am 
@Fry3k

Normally the mod should not cause this. The only thing would be particle effects, I removed the ini files & now it should work if it was due to the mod.

Reinstalling should work.
If there are still problems, it's not the mod. :soviet::SPRING:
Fry3k May 31 @ 3:02am 
My game crashed to desktop when I bought my first Steam loco while zooming on it. Retried several times, always the same (v1.1.0.8 and v1.1.0.9). Removed the texture pack, now it works (and looks totally ugly :D ). Is it possible that the texture pack can crash the game?
Pingu's Revenge  [author] May 2 @ 1:14pm 
before it still worked, no idea what was changed