RimWorld

RimWorld

274 ratings
Prisoner Restraints
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Mod, 1.5
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Posted
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2.125 MB
Feb 25 @ 6:39pm
Mar 13 @ 5:21pm
6 Change Notes ( view )

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Prisoner Restraints

Description
Unbreakable prisoners? Unwaveringly loyal captives? Not anymore.

Prisoner Restraints introduces new methods to break down resistance and a progression system that can make unwaveringly loyal prisoners recruitable.



Use fear, suffering, and psychological conditioning to turn even the most stubborn prisoners into loyal colonists. Or let them rot, I really don't care.



NEW DEVICES
Resistance Restraints
Designed to break prisoner resistance over time, making recruitable prisoners easier to convert and accelerating stockholm syndrome in unwaveringly loyal prisoners.
  • Restraining Table
    Lie down, shut up, and think about your life choices. -3.00 resistance per day.
  • Humiliation Cage
    Some people crack under isolation. Others need an audience. -3.75 resistance decay per day.
  • Chemfuel Bath
    Hot baths are for winners. This is for prisoners. -4.25 resistance decay per day.

Sensory Collapser
Designed to collapse the prisoner’s mind and induce stockholm syndrome, this serves as the prerequisite for making unwaveringly loyal prisoners recruitable.

How To Make Recruitable
  1. Toss an unwaveringly loyal prisoner in the sensory collapser.
  2. Upon successful sensory collapse (5 hour process), the prisoner develops the early stages of stockholm syndrome.
  3. Over time, stockholm syndrome progresses (80 hours total but it can be accelerated 2x with resistance restraints).
  4. Once stockholm syndrome reaches 100%, they will have wavering loyalty and will be recruitable.
  5. Recruit them within 48 hours—or they revert back to unwaveringly loyal.
  6. If they revert? Rinse and repeat. Persistence is key.



Thank you for supporting Prisoner Restraints! Feature suggestions and balance tweaks are always welcome.

Popular Discussions View All (1)
0
Apr 5 @ 3:30am
Debuffs
поставьте лайк
70 Comments
希瑞 20 hours ago 
The Chemfuel-related devices may conflict with RimHUD, causing the pawn interface in RimHUD to freeze and disappear.
Exception ticking SilkCircuit_ChemfuelBath365681 (at (159, 0, 124)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3F1D3E9C]
at CombatExtended.HediffComp_InfecterCE.CompPostPostAdd (System.Nullable`1[T] dinfo) [0x00014] in <d4f808b7eac94548b83685e1520170fc>:0
at NewRatkin.Hediff_InjuryPatch.Prefix (Verse.Hediff_Injury __instance, System.Nullable`1[Verse.DamageInfo]& dinfo) [0x00020] in <dedf59348da14553b2040c02025ef7a1>:0
at Verse.Hediff_Injury.PostAdd (System.Nullable`1[T] dinfo) [0x00014] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_Hediff_Injury+Patch_PostAdd:SilenceLogSpam(IEnumerable`1 instructions)
- PREFIX com.NewRatkin.rimworld.mod: Boolean
hhhhhhh Apr 27 @ 10:05am 
I like this mod, it make more easy to keep the prisoner alive~
but if it can use with "Vanilla Nutrient Paste Expanded's auto feed mech"(can only auto feed by normal bed for now),
then it will be a better than better.

(translated by my poor English)
将队友护至身前 Apr 11 @ 3:21am 
I found that the food consumption reduction function of the "steel bondage bed" is not working properly, what is the problem?
Finn553 Apr 11 @ 2:07am 
I second Lobster君, I want to keep prisoners restrained for life and not have to feed them manually
Lobster君 Apr 10 @ 1:02am 
i think this is not compatible with the vanilla expanded nutrient paste, I put the nutrient paste dripper near the restraining table or the chemfuel bath, it does not work to feed the prisoner automatically. It is possible to make it compatible with VE? Thanks!
TheGothEmperex Apr 7 @ 5:06am 
I agree with Lambda. Not sure why I need to research electricity to tie a prisoner to a table, or put them in a cage.
Lambda Apr 4 @ 3:48am 
It would be cool if the prisoner cages were unlocked via the smithing research
Winchi <Ꙃ> Apr 4 @ 2:16am 
Ur mod still doesn't work properly , "release prisoner" button doesn't work, instead of releasing warden making additional conversion sessions, only way to remove pawn from restraining table is dismantle table.
Chiiro Mar 30 @ 12:59pm 
I have 3 unwavering prisoners and none of them show up on the sensory chamber.
SilkCircuit  [author] Mar 9 @ 10:46am 
Thanks for testing and confirming @Pablo Discobar 🙏