Timberborn

Timberborn

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Biomes O' Plenty
   
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1.500 MB
Feb 22 @ 2:38pm
Mar 24 @ 6:17pm
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Biomes O' Plenty

Description
Can you conquer every area and be the ultimate beaver?

-Island of Deep Lake
-Spire Falls
-The Windswept Rifts
-Iron Valley
-Corrupt Marshes
-The Stone Claws
-Lush Steams
-Winding River
-The Barren Range
7 Comments
LumBearjack  [author] Mar 24 @ 6:18pm 
Update 1.1
Due to starting difficulty being slightly higher than intended, trees have been modified on the starting island. Use them wisely!
sgatech Mar 10 @ 3:30pm 
Hard in beginning for little bit but really annoying afterwards
Performance really takes a hit after u build paths to navigate to other areas as it's so big.
Really annoying trying to reform the map
Schoekling Mar 10 @ 3:27pm 
There is actually waaaay more wood than you need accessible from the starting area ( without any small warehouse exploits needed), it's just an unusual way of accessing it. Didn't need to unlock the forester until far into my playthrough when I wanted faction-specific trees.

10/10 map that makes you rethink your research priorities (I have never unlocked bridges this early or the forester this late), leading to a quite unique run! :)

@Dr.Spaghetti @sgatech a tip for the wood's location: I really regreted playing Emberpelts in the beginning, gotta get a little wet ;)
sgatech Mar 7 @ 9:32am 
Possible but really hard if you make a mistake initially, u can use small warehouse to get across small gaps & access more logs
Not even 5 minutes into my recording and I found a way to get more wood. It's not impossible he's just evil and I love it. 5/5 map stay being a menace and keep it up!
Dr.Spaghetti Mar 5 @ 8:53am 
I actually sat down and counted the trees accessible in the starting area..
There are 65 birch trees, some of which are not fully grown.

So that's 65 wood without waiting for them to spread.

Inventor 12 wood
Pump 12 wood

Waterwheel 25 wood
Lumber Mill 20 wood

Total
24+45=69

And that's without the cost of the forester, 10 logs and 7 planks, so 17 more wood.

I guess you could demolish the inventor once you reach 30 science, and the lumber mill once you have 7 planks. But beavers can't access the logs in the pile without a storage building to move them into, so that'd be another 4 logs lost to a small industrial pile. And can't access the planks without another industrial pile, for another 4 logs.
Dr.Spaghetti Mar 5 @ 8:25am 
I'm not sure there's enough wood you can reach on the starting island without stairs to build a pump, farm, inventor, breeding pod, lumber mill and a waterwheel. Even if you cut out the farm and the breeding pod, getting a forester is a huge struggle.

Shame, it's an interesting looking map, but it's a borderline impossible start. I guess you could sit around for ages and hope the trees spread naturally, but it's such a slow and puzzle-like start.

A few natural ramps or something other than birch trees would make it possible.