Project Zomboid

Project Zomboid

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Butchering Animals Plus
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403.682 KB
Feb 22 @ 12:09pm
Sep 21 @ 10:08pm
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Butchering Animals Plus

Description
This mod aims to give the player a more reasonable amount of meat per animal slaughtered. Currently, in version B42, in addition to the difficulty of raising an animal for a long period, slaughtering any animal yields only a small amount of meat that lasts a few days, especially when the animal is cut off the hook.
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--> Collection of animal fat on the hook added

--> Some recipes with animal fat added
-Make lard from animal fat.
-Refill lantern with fat.
- and more.

--> The formula used to generate meat quantities will provide approximately the following:

11 - 20 steaks and fillets (cattle)
9 - 15 loins, pork chops, and bacon (pigs)
9 - 15 lamb meat (sheep)
10 - 15 venison
1 - 3 rabbit meat

and more:

5 - 10 dirty tripe (cattle)
1 - 2 dirty tripe (poultry)
2 - 5 dirty tripe (pigs)
2 - 4 dirty tripe (sheep)
2 - 5 dirty tripe (deer)

*The amount depends on the size and species of the animal.

** Yields may still be lower than those indicated above, but they are absolutely guaranteed to be better than the absurdly low quantities indicated in Build42.

--> In addition to rebalancing animal slaughter, we have added new items and new recipes:

Tripe (offal)
Bone meal
Bone marrow
Blood meal
New recipes (made from the items acquired):

Mocotó jelly / Chorizo / Pork sausage / Chicken sausage
Bag of animal feed
Bag of grass
Fertilizer

--> Future Plan:
-Make biofuel from animal fat

-Feel free to give me more suggestions for recipes or items that make the game more immersive, and I'll add them.

Notes
This modification works with existing files.

Workshop ID: 3432399223
Mod ID: ButcheringAnimalsPlus
Popular Discussions View All (4)
2
Feb 28 @ 12:00pm
Translation CN
白蘸糖
1
Apr 6 @ 12:48pm
Russian translation
dylan
1
1
Feb 24 @ 2:14pm
English translation
BOOTY_PAPER
69 Comments
Neoarchon Sep 13 @ 7:16pm 
@Gutosenna thanks for the prompt response good sir, I can confirm is working now <3
SIMBAproduz Sep 13 @ 3:43pm 
Mandou muuuuuuito meu conterraneo 🤘
Gutosenna  [author] Sep 13 @ 2:16pm 
@Neoarchon fixed. today i will publish update
Neoarchon Sep 6 @ 7:00pm 
Mod was giving me problems when using Butcher Hook:

ZombieButcher: context type = table , value = table 0x577973964.
ZombieButcher: worldObjects type = table , val = table 0x630924746.
ZombieButcher: player type = number , value = 0.
Starting searching for corpse.
There is crafted_04_120.
CORPSE OBJ = nil.
blends_natural_01_23.
crafted_04_120.
ZombieButcher: Checking 0 objects in world.

STACK TRACE

function: updateCorpseDatas -- file: ISButcherHookUI.lua line # 294 | Vanilla
function: create -- file: ISButcherHookUI.lua line # 425 | Vanilla
function: initialise -- file: ISButcherHookUI.lua line # 770 | Vanilla
function: perform -- file: ISOpenButcherHookUI.lua line # 51 | Vanilla.
[06-09-25 20:54:58.930] ERROR: General f:279, t:1757210098930> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: Object tried to call nil in updateCorpseDatas at KahluaUtil.fail(KahluaUtil.java:101).
Gabe The Babe Sep 2 @ 8:57pm 
Lemme make chiterlings and make it give me sadness if not seasoned when cooked. When maxed seasoned still make me just a little sad for eating it.
Gutosenna  [author] Sep 1 @ 10:28am 
@Torres Yes, they increase according to skill level.
Torres Aug 31 @ 4:09am 
are those quantities of meat upgraded by your butchering skill?
FLUFFY CAT Aug 29 @ 4:13pm 
Cool Stuff, thank you! :)
Gutosenna  [author] Aug 29 @ 3:21pm 
-Fixed the tendon acquisition bug.
-Fixed the hook bug.
-Fixed the gut cleaning bug.
-If you encounter any other bugs that have not been fixed, please send us your suggestions.
DirtDiver99 Jul 12 @ 10:03am 
@FLUFFY CAT happened to me too, but i kinda figured it out that the guts should at least be encumbrance 1.0 and your water source should be 0.8L, i don't think it supports sink cleaning though.