Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I lowkey think the entire mod needs sm nerfs and price decreases so I made a big ahh patch
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3485436305
you can look in game and see the weapon usage (dev mod, actions, output) of this base mod without the patch & I believe only 1-2 guns are used because of how expensive they are. The pawns won't use a gun of out of their price range.
I think if U wanna make them spawn (but still keep that rare aesthetic), you should make simple components cheaper (12-16), lower the number of logs & metal needed to craft a weapon, and then lower the damage a bit
As for the shadow blades, I made them only really spawn on elite pawns (sanguophage lords, top tier cultists, etc, from other mods) by making their market prices 450-750 and then the budget of those pawns 220~900 (lowest value available weapon was 220).
(I dont think they should be researched but that is left in the mod by the patch)