Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Tags: Mods
File Size
Posted
Updated
2.762 MB
Feb 16 @ 4:07pm
Mar 14 @ 7:51pm
20 Change Notes ( view )

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Description
The main objective of this mod is to modify many statistics of the game to improve the overall experience both in single player and multiplayer.

Warning! To avoid breaking the immersion in multiplayer as well as the fluidity, I removed the possibility of modifying the game speed. Obviously, the game stats were adjusted to this speed.

Here is the list of changes :

- Removed all game speeds to adapt the game to a single speed.
- Adds new combat, economy and crew levels difficulties.
- Replace ping sound (enemy spotted) with a new sonar sound (restful).
- Increase ship sight from (400 -> 1000) and sensor array from (800 -> 1500).
- Increase range of all weapons by tier : Defence weapon = 300, Small = 400, Medium = 600, Large = 800).
- Increase crew acceleration by 500% and salvage damage by 100%.
- Increase ship speed by increasing all thrusters acceleration and force.
- Improves railgun buff accelerator from (20% -> 25%).
- Increase the energy capacity of railgun module from (2000 -> 3000).
- All projectiles are now untargetable by defensive weapon.
- Add homing capabillity to nuke missile.
- Improved all missiles accuracy.
- Improve mine : visibility, repulsion, lifetime and untargetable.
- Increase mining laser damage against minerals and range.
- Decrease the consumption of the mining laser by 100%.
- Mining laser and deck cannon now have 360 ​​degrees of rotation.
- Increase the output of the power capacitor to 3 power cells.
- Improve the conveyor belt utility by reducing the negative effects of crossing them.
- Increase shield angle for small (90->100) and large (160->170) shield generator.
- Reduce reactor explosion and make it more progressive between each size.
- Increase max stack of all ammo types 500% and resources by 100%.
- Significant increase in the speed of transfer resources and ammunition by the crew.
- Increase amount of mining ore drop and the density of ore per asteroid by 100%.
- Allows the crew to walk over railgun accelerators to the other side.
- Removing resource spawn on destruction of a ship component.
- Improve hyperdrive efficiency from (50% -> 75%).
- Faster production factory.
- Structure can be place in prohibited areas.
- Add storage 2x1
- (X)-Not working anymore-(X) Adds colors to each resources icons base on scarcity (Commun= light, Rare = bright).
Until the developer makes some changes to the color code of the resources I use this mod :
https://steamcommunity.com/sharedfiles/filedetails/?id=2886569601
11 Comments
dannorman94 May 28 @ 8:34am 
your right, had another mod active that affected the ranges. thanks
Destructeur  [author] May 27 @ 1:14pm 
I just tested the weapons firing range and display and everything looks good so probably you have another mod that overwrites my mod
dannorman94 May 27 @ 5:34am 
@Destructeur should the Large Cannon and Deck Cannon be affected by the weapon tiers? They current show there default ranges.
Sir Zellenon Mar 14 @ 8:08am 
If anyone wants this mod to start working again post-update, you just have to change the THRUSTER HUGE decrease time at line ~404 to
ThrustDecreaseTime = 0

The crash message should tell you where to find the file.
Destructeur  [author] Feb 18 @ 11:06am 
Yes it nice option too
thank you but i will just keep removing this string, so i can stay updatet on all the other great stuff
Destructeur  [author] Feb 18 @ 8:25am 
Also, you need, copy my mod file with your personal change to your local directory because when I made a patch your modification will probably be overwritten
Much love, i only play sp so no limiter for me :D
Destructeur  [author] Feb 18 @ 7:59am 
Because To avoid breaking the immersion in multiplayer as well as the fluidity and to remove it
Go to the folder of the mod and open text file : mod.rules and remove this block of text

//###// GAMESPEED FROZEN //###//
{
Action = Replace
Replace = "<cosmoteer.rules>/Simulation/GameSpeeds"
With
[
{ Speed=0.75; NameKey="Hud/Speed_Frozen"; LongNameKey="Hud/Speed_Frozen_Long" }
]
}
Can i ask why you removed the game speeds? and is there a way to mod the files to remove this "feature"? i dont like waiting for long flights or watching mining in slowmo