Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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11 Comments
dannorman94 May 28 @ 8:34am 
your right, had another mod active that affected the ranges. thanks
Destructeur  [author] May 27 @ 1:14pm 
I just tested the weapons firing range and display and everything looks good so probably you have another mod that overwrites my mod
dannorman94 May 27 @ 5:34am 
@Destructeur should the Large Cannon and Deck Cannon be affected by the weapon tiers? They current show there default ranges.
Sir Zellenon Mar 14 @ 8:08am 
If anyone wants this mod to start working again post-update, you just have to change the THRUSTER HUGE decrease time at line ~404 to
ThrustDecreaseTime = 0

The crash message should tell you where to find the file.
Destructeur  [author] Feb 18 @ 11:06am 
Yes it nice option too
thank you but i will just keep removing this string, so i can stay updatet on all the other great stuff
Destructeur  [author] Feb 18 @ 8:25am 
Also, you need, copy my mod file with your personal change to your local directory because when I made a patch your modification will probably be overwritten
Much love, i only play sp so no limiter for me :D
Destructeur  [author] Feb 18 @ 7:59am 
Because To avoid breaking the immersion in multiplayer as well as the fluidity and to remove it
Go to the folder of the mod and open text file : mod.rules and remove this block of text

//###// GAMESPEED FROZEN //###//
{
Action = Replace
Replace = "<cosmoteer.rules>/Simulation/GameSpeeds"
With
[
{ Speed=0.75; NameKey="Hud/Speed_Frozen"; LongNameKey="Hud/Speed_Frozen_Long" }
]
}
Can i ask why you removed the game speeds? and is there a way to mod the files to remove this "feature"? i dont like waiting for long flights or watching mining in slowmo
Almost all the qol mods i use for this game packed in one, very nice very nice