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Once again, I’m not the best at explaining stuff, but I hope I could give you a bit of an idea of what goes through my mind when I make these maps!
I don’t really know what advice I could give, as it really depends on the artstyle and gameplay style you want for your maps.
Because of the limitations of the Ingame Editor, I try my best to create my own distinct style that pushes the level of detail of prefabs, while also being slightly cartoony/exaggerated, as RF is a bit of a cartoony looking game. I try not to make my stuff super detailed, because of how laggy the game can get and sorta have the mindset of “do more with less”.
I also find it good to make the best use of all the assets available. For example, to make my maps more visually interesting, I use all of the different variations of the tree models, with differing heights and widths, instead of just copy+pasting one model and not varying things up here and there.