Darkest Dungeon®

Darkest Dungeon®

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The Fox of Calamity
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Class Mods: New Class
File Size
Posted
Updated
22.718 MB
Feb 9 @ 5:12am
Apr 21 @ 7:07am
18 Change Notes ( view )

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The Fox of Calamity

Description

~~~~~~~~~~~~~~~~~~~~~~~GAMEPLAY

Fox of Calamity is an aggresive and mobile hero who specializes in taking out big targets. Using lead, steel and trick she outsmarts and defeats any foe she meets.

Combat Skills:

Devastation

000X X000
Standard Damage. Bonus DMG vs. Size 2+ Enemies. Buffs Self for DMG and Debuffs Target for DMG Taken when Marked

Scattering Petals

000X X0-0-0-0
Mediocre Damage. Debuffs Targets for DMG Taken when Marked

Crimson Flower Divination

0000 0000
No Damage, High Accuracy. Marks Target. Causes all Allies to Debuff enemy team on their next non-killing attack for +DMG Taken while Marked. Resets cooldown of Bloom of Destruction

Bloom of Destruction

00XX 0000
Massive Damage, High Accuracy. Increased Damage vs. Size 2+ Enemies, reduced Damage vs. not Marked. Has a cooldown of 3 Turns

Explosive Exit

X000 0-0XX
Decent Damage. Pushed First Target 3 while Moving Self Back up to Rank 3

Bloodrush

0000 000X
Below-Average Damage. Bleeds Target and Moves Self Forward up to to Rank 2

Sundering Slash

00XX 000X
Standard Damage. Ignores Armor vs. Bleeding and Deals Increased Damage vs. Targets below 40% HP



Camping Skills:

Rampage

(Cost: 4 Respite points)
Self: Suffer 20% HP DMG
Self: Produce a sizable amount of loot
Party: +25% Stress Healing Done via Kills (4 Battles)

Calm Nerves

(Cost: 3 Respite Points)
Self: -20 Stress
Self: If Afflicted -30 Stress
Self: -15% Stress (4 Battles)

Hunting Instincts

(Cost: 2 Respite Points)
Self: +25% DMG vs. Marked (4 Battles)
Self: +10 ACC vs. Marked (4 Battles)

The Calamity

(Cost: 1 Respite Points)
Self: +40 Stress
Self: If Afflicted +25% DMG, +10% CRT (4 Battles)

~~~~~~~~~~~~~~~~~~~~~~~TRINKETS

My Shirt (Common)

-15% Stress
+4% CRIT
-6 DODGE

Ceremonial Blade (Uncommon)

+6% Melee CRIT
On Melee Attack Kill: Other Heroes: Heal 3 Stress

Dancer's Parasol (Rare)

+8 DODGE
On Melee Attack Hit: Buff Self: +15 ACC, +25% Armor Piercing Ranged Skills
On Ranged Attack Hit: Buff Self: +10% CRIT, +25% DMG Melee Skills

Challenge Letter (Very Rare)

+25% DMG while Marked
+20% Armor Piercing while Marked
+6% Crits Received Chance
On Attack Hit: Mark Target
On Monster Kill: Self: Clear Mark
On Being Hit: Mark Target

Wanted Poster (Crimson Court)

Riposte Attacks on Being Hit
Riposte Stats:
ACC Base: 110/ DMG Mod: -80%/ CRIT Mod: +3%
Riposte Effects:
Stealth Self (2 Rds)
Self: Disable Riposte (3 Rds)
On Riposte Hit: Debuff Target: -8 ACC (140% Base)

Teddy Bear (Crimson Court)

+25% DMG if HP Above 90%
+10 DODGE
+50% DMG if Afflicted
-15 ACC if Afflicted
On Being Hit: Self: +8 Stress

Set Bonus:
+30% DMG while Stealthed
+10 ACC while Stealthed

Hazy Memories (Crystalline)

+25% DMG vs. Targets Below 30% HP
Bloom of Destruction: -50% DMG
On Bloom of Destruction Hit: Stun Target (110% Base)
(+10% Stun Chance per Skill Level)
Stun Duration Extended to 2 Turns vs. Marked

Fortune God's Statuette (Sunward Isles)

+3% CRIT per Different Gem in Inventory
-1 SPD per Different Gem in Inventory
On Kill: Add 1 Gem to Post-Combat Loot
On Attack Crit: All Heroes: Heal 4% Max HP

This Trinket requires The Sunward Isles mod to be installed on a save to appear


~~~~~~~~~~~~~~~~~~~~~~~ADDITIONAL INFO

- Fox of Calamity is not considered religious
- She benefits from Outsiders' Bonfire
- Her Crit Bonus is Self +20% DMG vs. Marked Buff
- Character is based on a character from Blue Archive
- Character's default name is Kosaka Wakamo
- Mod does not include any events.



Credits:

Original Character by NEXON Games and NAMYO
Snorlaxxo - Concept; Gameplay Design; Writing; Coding; Sounds
Gathin - Art
TheAwkwardHeady - Animations
Baldur - A lot of playtesting

Translations:
Mod isn't available in all languages, but it should work with all (it'll just show english strings if translation isn't available). If you'd like to help us with translating our mod into another language, please message Snorlaxxo either on Steam or on Discord

Translation status:
Simplified Chinese - 拜悼
Korean - SugarCube, Neogulyi
Brazilian Portugese - Aprendizzk
Russian - Rombik 34

Disclaimer:
This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
87 Comments
Yarl May 6 @ 7:01am 
читаю я одну книгу и вот смотрю описание персонажа, смотрю на арт... и вот ассоциация с наемницей Сун из книги Ааргх возникает.
skypanda64 Apr 27 @ 3:05am 
@snorlaxxo - legend. Thanks for the fix!!!
snorlaxxo  [author] Apr 21 @ 7:28am 
@skypanda64 Thanks for the mention that it's all the misses - turns out it was wrong syntax in the audio set up. Sounds on miss should be working now.
skypanda64 Apr 21 @ 7:03am 
Played a bit more - seems no sounds are played on misses for other abilities too. Crimson flower divination seems to play every time tho
skypanda64 Apr 20 @ 11:05am 
I see what you mean by low volume - there was once or twice where I used devastation where it was quiet but it was rare over the course of 2 dungeons. Still getting silence on dodged or missed hits though (was straining to try to catch it and I'm pretty sure there was actually no sound) - could it be a mod conflict?
skypanda64 Apr 20 @ 10:04am 
Will check and report back - thanks for looking into it!
snorlaxxo  [author] Apr 20 @ 2:15am 
@skypanda64 I've checked the fmod project and the sound might've just been really quiet. Can you check if it now is more audible for the misses?
skypanda64 Apr 20 @ 2:07am 
Thanks! Having played a bit more with it I think the pattern is that it doesn't play on misses or dodges. Not sure if it's universal or due to a conflict. Please do let me know if you figure it out - love this class
snorlaxxo  [author] Apr 19 @ 4:52pm 
I know that it's quiet, so it could be overpowered by other sounds, but I'll check if there could be anything that could make it not play sometime tomorrow
skypanda64 Apr 19 @ 1:47pm 
Great mod, thanks! I noticed that occasionally the sound effect for devastation doesn't play. Not sure what the cause is but it feels like it's about 70/30. Any ideas what could be causing it?