Starbound

Starbound

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Landable Gas Giants 2
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42.864 MB
Feb 6 @ 10:03am
Apr 16 @ 1:59pm
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Landable Gas Giants 2

Description
NOTE: This version of the mod was developed like a year ago or more, and I only recently uploaded it on request in a WIP state. As of right now it has 2 bugs and personally I am still not fully satisfied with the biome parallaxes of some of the new biomes. Critique welcome but take into account that I might not update this mod further. ALSO this mod is not compatible with V1 as it overhauls A LOT of internal stuff.
The bugs are:
- For some reason the endless poison lakes in the poison lake biome crash the game in a spectacular way, so I had to temporarily disable them :(.
- For some strange reason radioactive gas giants don't have atmospheres. From my tests it only happens in radioactive ones despite all surface biomes in them having atmosphere colors.
For Starters:
-YES, it is compatible with FU, TrueSpace and Allow Parallax Transition. Fixed FU gas giant core incompatiblity issues.

-THIS MOD ONLY WORKS ON NEWLY GENERATED SYSTEMS, that is, systems that you have not loaded from the cockpit's hud (outide of the area that you can see).

LORE: A few sciencists were researching alien gas giants and found ancient structures in their low atmospheres that allowed for small pockets of stable updrafts in them, allowing "skylands" with life to develop on the updrafts. You are lucky, because your ship so happens to have a prototype teleporter that is able to teleport you to these stable areas.

A mod that replaces the current unlandable gas giants with many types of gas giants. These gas giant (except the unterraformed variant) posses 1 layer of vanilla-like biomes depending on the gas giant type (forest/desert/snow/radioactive) with larger " sky continents", smaller islands and empty voids, the bottom of the top 2 layers and the lower layers are filled with a "updraft" that allows you to swim and can be destroyed if the background is blocked and the updraft mined witht he matter manipulator, allowing you to not fall straight to the core by mistake. That said, you still need to be careful of the ridiculously strong ancient drones in the lower layers of the gas giants as they are extremely fast and hurt a ton. That said, the lower areas of gas giants are filled to the brim with all kinds of ores and there is multiple surprises in the bottom if you manage to reach it. A high tier mech with the ability to fly is recommended.

Gas Giants from this mod have the same ores as asteroid fields, so I recommend installing a mod like asteroids oresteroids for extra grofit: https://steamcommunity.com/sharedfiles/filedetails/?id=793531552
Pairs well with "dangerous asteroid fields" by yours trully which adds mech enemies to asteroid fields, making them endless mech part farms and a way to recharge the mech for mining expeditions.
40 Comments
ImagineWagons Jun 2 @ 4:30pm 
I wish there were a mod like this except it had ruined floating cities (like cloud city) instead of land
Omega68nova  [author] May 31 @ 3:32am 
@kennyalwaysdies1 sounds like a fluid ID incompatibility, whichever mod added refined fuel is probably overriding the ID in landable gas giants.
kennyalwaysdies1 May 31 @ 3:14am 
gas giants spawn with oceans of refined fuel for some reason. is this intentional?
Omega68nova  [author] May 17 @ 3:20am 
@horseyzero they are incompatible in the sense that they both replace the same generation (vanilla gas giants), you could maybe try using the V1 no gen version I made a while ago along with this. There might be some incompatiblities still, but they both use different namespaces on most data so that might work? Backup your galaxy before testing it tho.
horseyzero May 16 @ 9:57am 
Are there plans to make this compatible with the first version somehow??? I use the first version and I really want to use this one but I'm pretty sure uninstalling the first one would break my universe
Omega68nova  [author] May 12 @ 10:47pm 
@Rebta pretty sure it's not my mod, as I haven't updated it in ages and nobody else complained, also cant check anything without logs.
Rebta May 12 @ 12:59pm 
You messed up a variable that tries to turn to a string from a "null" and my cpp don't like it :(
Omega68nova  [author] May 9 @ 4:30am 
@TMBCyberman the meme dealer It doesn't NEED it, but the backgrounds won't change and thus you might never be able a few of the biome's backgrounds.
TMBCyberman the meme dealer May 9 @ 12:18am 
So can it run without Parallax Transition or does it need it?
lechkingofdead Apr 24 @ 3:39pm 
oh nice did not know sense i dont have a whole ton of intrest in mods.