Project Zomboid

Project Zomboid

472 valoraciones
[B41] Week One NPC
13
4
4
4
7
3
3
5
4
3
2
3
3
3
3
2
2
2
2
2
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
297.446 MB
3 FEB a las 13:50
28 ABR a las 12:31
7 notas sobre cambios ( ver )

Suscríbete para descargar
[B41] Week One NPC

Descripción
Week One B41 ONLY
Here is B42 version

SINGLE PLAYER ONLY

Week One let's you begin the game 7 days before the zombie outbreak. You will start in a clean, zombie-free world along with other people (NPCs). It will be your choice whether you want to be a decent citizen, a serial killer or somebody else, just remember that your actions have consequences.

Over time you will experience the progression of events leading to the unavoidable Knox Event. You are immune to the airborne transmission as well as some other survivors. But most of the people are not.

There are many hidden features that you will have to discover yourself. Your will receive some clues during sleep. Please do not post spoilers in the comments. If you are lost and like spoilers, check guide

This mod isn’t meant to be a faithful simulation of reality — it’s not possible to achieve that. Instead, it’s supposed to be funny, so take it lightly when things don’t go as planned. Based on your feedback, I may refine it over time.

Don’t expect a peaceful experience either. You won’t get a leisurely seven-day grace period without zombies to prepare. Things escalate quickly, and the intensity ramps up fast. Be ready to adapt to new challenges, even if it means player deaths along the way.

Check the Bandits Discord[discord.gg].

If you like my work, be sure to give it a LIKE or:
[ko-fi.com]

B41 vs B42
This mod works for B41 however it lacks quite a lot of the features that B42 has. Like really a lot of them. B41 also runs using the legacy Bandit engine so it lacks many features and fixes that new version provides. I do not develop B41 version nor do I support it (I will not be answering questions and requests).

Mod id
Game version
Requires
Game modes
Active Development / Support
BanditsWeekOne
B42
Bandits2
Week One solo B42
yes
BanditsWeekOneB41
B41
BanditsLegacy
Week One solo B41 (no multiplayer)
no

Before you begin
  • This works only for B41 version of the game.
  • Must also have enabled Bandits mod which serves as NPC engine for this mod
  • This works only for single player.
  • This mod consumes a lot of performance. The workaround is to decrease NPC and zombie numbers in sandbox settings. Also NPC vehicles use a lot of performance)
  • Must start with the mod (don't add to existing save game).
  • NPC vehicles might crash the game. Just reload the save or disable NPC driven cars if the problem persists.
  • Always start at hour 9.00 otherwise some events will happen in awkward time.
  • Some sandbox settings are overwritten because they don't make sense in the world before the outbreak, for example car condition
  • The mod modifies the world, if you remove the mod, the changes in the world will stay.
  • If you die, it's better to start with a new world
  • During the game, the icons pointing to events can be removed by a double click.


FAQ
Q: What are these icons?
A: Read icon description

Q: How to remove the icons?
A: Double click on them. You can also drag them.

Q: Can I interact with NPCs?
A: press "T" to chat with them. Some options maybe appear in context menu depending on some factors too.

Q: I subscribed to this mod and Bandits but Bandits mod is red on the mod list. How can I solve this?
A: You are probably playng B42 version of PZ and this is B41 only. But also it is possible that this mod or dependent Bandits mod is still being downloaded by Steam. Both are quite heavy and download does not happen immediately after subscribing to it. Also if any steam game is running, steam download pauses.

Q: Do I play this with Day One?
A: No, Day One is marked as a conflicting mod, it wont let you select both. The reason is that Day One is somewhat included in Week One, Live 6 days and see what happens.

Credits
  • Lauren Sinclair - radio transmissions scripts and sounds, other sounds
  • SaneGuy - NPC animations
  • Ravense - mod poster art and icons
  • Shadesz, Joey Bracken - Voice acting
  • Some modified and fixed for b42 animations orginate from iBrRus's (True Actions. Act 3 - Dancing) and Johngood's (Bard Interactive Music)
  • Some sounds were borrowed from AuD's (add Sounds effects to Item Action [and more])
  • Some NPC inquiry chat lines: PandaBlyat

Bugs

Here is a list of bugs and remedies
  • inifinite keys and money at start leading to game crash - try resubscribing to this mod and bandit mods. Seems to be a problem for Linux users, but playing with the newest version of Bandits mod should solve this
  • can't forward time - happens when there are npc driven cars. It will start working again if they are away and get despawned. You may disable npc cars in sandbox settings too.
  • multiple radios - will make music very loud.
  • NPCs holding items wrongly (purely visual bug)

If you find a bug, leave a comment and if there was an error, post it in discussions.

Comments section disabled: mod not maintained.

Workshop ID: 3420587101
Mod ID: BanditsWeekOneB41