Total War: WARHAMMER III

Total War: WARHAMMER III

27 értékelés
Raise Dead Changes
2
   
Díjazás
Kedvenc
Kedvenc
Törlés
campaign
Címkék: mod
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95.782 KB
jan. 29., 13:24
márc. 25., 14:00
4 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Raise Dead Changes

Leírás
Tired of Vampire factions losing an army of zombies only to attack you on the following turn with terrorghiests and blood knights?
Or do you just want raise dead to be more thematic so that you can't "summon" vampire knights into your army after fighting orcs and actually have to use recruitment buildings for once?

THEN THIS MOD IS FOR YOU

This mod changes which units are available in the vampire counts and vampire coasts raise dead pools.

Vampire Counts:
Fell bats
Dire wolves
Zombies
Skeleton warriors
Skeleton spearmen
Crypt ghouls
Crypt horrors
Grave guard (all 3 variants)
Black knights (both variants)

Vampire Coast:
Fell bats
Scurvy Dogs
Deckhands mob
Deckhands mob polearms
Gunnery mob
Gunnery mob (bombers)
Gunnery mob (Handgunners)
Bloated Corpse
Deck Droppers
Animated Hulks

Global recruitment is also removed for vampire coast, because they already have access to local recruitment, raise dead AND shipbuilding. So it is quite unnecessary to have global recruitment too, as it removes the importance of the lord's shipbuilding.

TLDR: focuses raise dead mechanic on basic infantry, to incentivise using recruitment buildings for elite/specialist units.

Feedback, suggestions and bug reports are welcome in the comments below!

Check out my other mods here:
Bring Back The Mid-Game:
https://steamcommunity.com/sharedfiles/filedetails/?id=3417142180
Tailored Garrisons:
https://steamcommunity.com/sharedfiles/filedetails/?id=3400384160

If you wish to support the mod and contribute towards my next pint, please click the link below:
paypal.me/MGibson20

Compatibility
Should be compatible with most mods

Thank you and enjoy :)


5 megjegyzés
Antagonistes szept. 20., 2:56 
The third tier of the Blood Dragon bloodline increases the Raise Dead capacity for Blood Knights by 2.

Since they are no longer recruitable via Raise Dead in this mod, you should maybe consider replacing this effect with another unit like Black Knights? or make it so the effect adds Blood Knights back to the Raise Dead pool?
PIXY_UNICORN  [készítő] ápr. 25., 9:30 
@BigBoyEmp Yep.
BigBoyEmp ápr. 24., 11:42 
Does this still work?
PIXY_UNICORN  [készítő] febr. 3., 23:36 
Glad you think so! Enjoy!
Nukular Power febr. 3., 22:08 
Huh, this is a really cool idea. Definitely going to give it a shot!