ZEPHON
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Zephon Expanded
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File Size
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11.294 MB
Jan 26 @ 8:10pm
May 8 @ 9:00pm
11 Change Notes ( view )

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Zephon Expanded

Description
    Mod Introduction
  • This mod Overhaul almost every aspect of the game such as Buildings,
    Units, Resources, Cost & Upkeep to make gameplay more enjoyable and rewarding. Scroll down to see more info about this mod.

    Features in v1.1
  • +50 Max level for all units
  • +50 Dump skill for all units
  • +3 Inventory slots for all units
  • +3 Units limit for all Heroes
  • All Factions start with 1 Hero Unit



    Features in v1.2
  • Add new abilities for Engineers
  • Able to construct Outposts and Buildings
  • Improve Engineers efficiency as support units



    Features in v1.3
  • Add a total of 15 new items to the shop
  • New Forbidden and Artifact class items
  • All items are unlocked from the start



    Headquarters
  • Increase resources output
  • Improve traits & upgrades
  • Tiles acquisition range +3 (Max 5)



    Construction Yard
  • Increase resources output
  • Improve traits & upgrades



    Resources Building
  • Increase resources output
  • Improve traits & upgrades



    Advanced Resources Building
  • Increase resources output
  • Improve traits & upgrades



    Military Building
  • Provides extra loyalty
  • Provides EXP for produced units
  • Bonus stacking with each others



    Mod Compatibility
  • Immersive Graphics

    Mod Updates
  • All Changelog

    Bugs Report
  • Please Report Here

    Disclaimer
  • All the icons that I use and add to the game belong to their Authors [game-icons.net]. Thank you for creating such wonderful icons.

    Support
  • If you like my hard work and want to say thanks, or encourage me to do more,
    please consider to buy me a coffee!

    [ko-fi.com]

Popular Discussions View All (1)
2
Feb 5 @ 5:04am
Bugs Report
ミスターノーバディ
70 Comments
T-900 Jun 6 @ 6:25am 
Are unit and building costs adjusted so you don't overflow with resources?
firstsunday2 May 20 @ 1:29am 
Yes as @σвsι∂ιαη яαηgεя states those two are permanent, specifically the augmented version of Landan Graham, not the first one.
@ミスターノーバディ
Yes, I can confirm that both Landan Graham (well, the second Augmented version at the very least) and Zandra Kyne (the reward Combat Medic from the space engine questline) persist even after the end of their respective quests. Sorry to sound like a broken record here :)
ミスターノーバディ  [author] May 13 @ 1:01am 
@Iceman_77_[GER]
Try verifying files via Steam and re-subscribe to the mods. These will help restore / fix all corrupted files in the game.
ミスターノーバディ  [author] May 13 @ 12:57am 
@firstsunday2 @σвsι∂ιαη яαηgεя
So are these 2 units (Landan Graham & Zandra Kyne) permanent after the quest ends ? If so, then I will add them in the next update.
Iceman_77_[GER] May 12 @ 7:53am 
I only have the Immersive Graphics Mod left. But even if I turn it off, the problem remains that there are no engineers.
σвsι∂ιαη яαηgεя May 12 @ 12:22am 
The "augmented" version of Landan Graham, I assume? With the overloading pistol after his quest concludes? Yeah, that was one of the candidates I wished to be bought up to parity with the rest of the other "Expanded" units.

I could have sworn the one-pop Combat Medic (Zandra Kyne) also qualified.
firstsunday2 May 11 @ 11:18pm 
Landan Graham is a permanent character
My bad, perhaps I was under the mistaken impression that some (not all) of the one-off units stayed behind as permanent reward units after their respective quests.
ミスターノーバディ  [author] May 11 @ 6:27am 
@Iceman_77_[GER]
Did you use or activate another mod together with this ? Because that problem only occurs when 2 mods edit the same file and both mods are active at the same time. The Engineers in my mods are placed in Tier 2 for research and can be produced at Headquarters building instead of Construction Yard.