ZEPHON
Zephon Expanded
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Update: May 8 @ 9:00pm

Version 1.6

    Mod Patch
  • Updated for latest patch v1.1.8.

    New Content
  • Add 5 new items (3 Forbidden and 2 Artifact).
  • Add Lore and info to all (Artifact) class item.

    Gameplay Change
  • Rework (Erebus Excavator) outpost, now provides Chips & Singularity Cores.
  • Rework (Temple Of Cr'la) outpost, now provides Algae & Dimensional Echoes.
  • Rework (Spirit Of Mankind) tech, now provides -50% city loyalty upkeep.
  • Rework (Artifact) class item, now only work for Hero units.
  • Rework all NPC advancement traits, so Ai can keep up with the player.
  • Rework all military building traits to provide more synergies.
  • Add new traits & upgrade for Headquarters.
  • Add +1 movement points to all units.
  • Add +100% more starting resources.
  • Revert back the GUI tech traits color.

    Cleanup Old Files
  • Remove redundant files of City, Outpost and Road.

Update: May 2 @ 2:37am

Version 1.5

    Mod Patch
  • Updated for The Twisted & The Hollow DLC.

    Gameplay Change
  • Rework (Shock Rounds) , remove 0 action point max to prevent exploit.

    Known Bugs / Issues
  • Crash when using any active items such as (Trauma Kit) is caused by the base game.
    The devs have fixed the issues in the upcoming patch 1.1.4. So do NOT use any active items on standard units to prevent a crash for now.

    The game has already been patched to v1.1.4

Update: May 1 @ 1:37am

Version 1.4

    Mod Patch
  • Updated to the newest game patch v1.1.3 (should fix all the crash issues).
  • Does NOT include things from DLC, meaning new units from DLC will not get bonus skills from this mod because I do not own the DLC.

    Gameplay Change
  • Rework all building traits & upgrades.
  • Rework (Specimen Containment) research.
  • Rework (The Death' Scythe) item, now can resurrect the dead.
  • Rework (Engineers) ability, now can construct all resources building.
  • Rework (Watchtower) outpost, now provides production bonus to the city.
  • Rework (Headquarters) so AI wasn't easily defeated in the early phase of the game.
  • Add inventory slots to HQ, Bunker and all NPC units.
  • Increase all tiles resources output from (20%) to (25%).
  • Change movement cost for outpost from (1.0) to (0.5)
  • Reduce Abkhan respawn cooldown from (20) to (10).
  • Reduce cost for Acquire & Clear tiles.

    Bugs Fix
  • Fixed a bug where all operation buildings did not receive a +0.5 production bonus.
  • Remove the (Active Skills) submenu from all units because they got bugged.

Update: Mar 2 @ 3:12am

Version 1.3

    New Content
  • Add 10 new items to the shop
  • Add more ability to the Engineers
  • Add & replace some of the Icons

    Gameplay Change
  • Rework Headquarter, Construction Yard & Habitation Block traits
  • Reduce all military buildings upkeep (previously was too high)
  • All NPC units gain the new level-up system (Acrin, Reaver, Zephon)
  • Add submenu UI (such as Active & Passive skills) to all units

    Bugs Fix
  • None

Update: Feb 3 @ 5:13am

Version 1.2

    New Content
  • Add new ability for Engineers

    Gameplay Change
  • Remove building slot penalty from Forest, Rocks & Ruins
  • +10% more resources outpost from Brush, Forest, River, Rocks & Ruins

    Bugs Fix
  • Add missing traits name for all dump skills

Update: Jan 31 @ 11:46pm

Version 1.1

Update: Jan 26 @ 11:01pm

Version 1.0

Update: Jan 26 @ 10:10pm

Update: Jan 26 @ 9:08pm

Update: Jan 26 @ 8:21pm