Sea Power

Sea Power

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CGX Guided Missle Cruiser
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Timeframe and Location: 2030s
Object Type: Missile Cruiser
Alignment: NATO
File Size
Posted
Updated
1.061 MB
Jan 25 @ 4:05pm
Jan 26 @ 12:02pm
10 Change Notes ( view )

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CGX Guided Missle Cruiser

Description
The CG(X) program, also known as the Next Generation Cruiser program, was a United States Navy research program to develop a replacement vessel for its 22 Ticonderoga-class cruisers. Due to funding cuts, it was decided to refit the existing Ticonderoga hulls using the lessons learned from the CGX program. The result is a Ticonderoga hull with the latest system and weapon upgrades which will serve the U.S. Navy until the 2050's.

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IMPORTANT
Much thanks to Nuclearstonk, the author of New Threat Upgrade (NTU). His mod served as an inspiration for this one starting with the Ticonderoga VLS model. Additionally, his sensor & weapons mods taught me how to do my own modifications which allowed this mod to be created. If you are not familiar with NTU, I highly recommend this mod. Please stop by https://steamcommunity.com/sharedfiles/filedetails/?id=3364894660 to get it & share some love to NuclearStonk.

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This mod is based on the fictional scenario described above. The weapons & sensors of the CGX are technologically advanced; as such you may be over powered in 1:1 engagements. I recommend increasing the difficulty level, or using this mod in engagements with larger forces. On that note, I wouldn't classify this as a "Cheat Ship". You are not invincible, nor are your weapons. The weapons depicted are based on actual research programs of the 21st century.

Enhancements & upgrades of the CGX include:

1) Long Range Hypersonic Weapon (LRHW) anti-ship missile.
2) High Velocity Projectile (HVP) 5" gun.
3) Ramjet equipped Tomahawks which enable supersonic flight.
4) Enhanced sensors
5) Survivability and signature enhancements.
6) Engine upgrades.
7) MK50 torpedoes.
15 Comments
BadgerPuss Apr 15 @ 2:59am 
This ship is insanely OP, basically godmode
IceWalloh Apr 14 @ 2:48am 
Would it be possible to have a dumbed down version of this? With torpedoes that have the normal explosive mass and another slot for a normal helicopter? This is a cool mod but it literally 1 taps every ship and sub in the game. I want to put it in some missions but it's just too OP
IceWalloh Apr 14 @ 12:46am 
Not sure if you know but the SM2ER's only go to 10k ft and then cruise to their target at that altitude. I think it was supposed to be 100k but a zero was forgotten :)
Karmakat™ Apr 3 @ 10:11am 
Awesome mod! Could you make the similar "CGX"-related ship for OPFOR as well?
miaomingju Mar 14 @ 2:28am 
没有船名和编号,您能修复吗
jasoriab Feb 24 @ 4:15am 
Hi @Fox81

There is a small typo in the following .ini files that define missiles: usn_rgm-109z.ini, usn_rim-156z.ini and usn_rim-66z.ini

The TeminalDiveDistance and/or TeminalAlt fields are missing a letter r in them.
kalkocz Feb 4 @ 8:20pm 
Damm those Z class tomahawks are crazy
Fox81  [author] Jan 26 @ 3:49pm 
@Darklord - This sounds like it could be an issue with the active radar seeker heads. If missiles lose track on their initial enemy target, they will look for another contact. Unfortunately there is no IFF built at that stage. I can switch them back over to passive mode if need be.
Darklord548 Jan 26 @ 3:41pm 
Not sure if it was a "me" issue or an IFF issue with the CGX, but my Normandy all of sudden lit up my friendly Missouri and Montana and sunk them with missles
abctoro Jan 26 @ 2:59pm 
Having an issue with SM-2ER Blk IV. Target was well within red range circle (200 miles) but when trying to fire message says "target out of range" and missile does not fire. LRHW and Ramjet Tomahawks work great. Very nice mod.