Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

238 ratings
Restauratio Viaria - Road Fixes
2
3
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Graphical
File Size
Posted
Updated
10.986 MB
Jan 23 @ 12:40pm
Jan 26 @ 4:21am
4 Change Notes ( view )

Subscribe to download
Restauratio Viaria - Road Fixes

Description
ABOUT
This mod addresses a visual inconsistency in Total War: ROME II regarding road textures. In the base game, the level 1 road ("roads_dirt") uses the "sand_a" texture, making it appear clean, while the level 2 road ("roads_stone") mistakenly uses a muddy texture, creating the impression that the upgraded road is of lower quality when compared to level 1's clean texture. You can see a comparison between the vanilla and this mod's road textures in the first two screenshots of the image gallery above.

With this mod:
  • Level 1: "Roads_Dirt" - Now have an earthy, unpaved appearance, suitable for early infrastructure.
  • Level 2: "Roads_Stone" - Now feature proper stone-paved textures, reflecting their upgraded status.

This fix ensures your road visuals align with their intended progression, enhancing immersion and the realism of your campaign.

Along with this, I have unhidden the "road_development" effect so that players can now see which buildings provide what bonuses to upgrading roads.

Explanation of ROME II's Road Mechanic

It's never explained properly ingame, but road tiles increase the movement speed of your armies and agents in a region that travel along them, hence why - when holding down the right mouse button over land tiles with an army/agent selected - the movement arrows are attracted to the road tiles, as the army/agent is calculating the fastest possible route via those tiles which grant a movement buff. These tiles can upgrade to different levels based on its "road development" level. As these upgrade, so too do your army/agent movement speeds when travelling on those tiles. Knowing when a road tile has been upgraded is an important soft feature of campaign gameplay to know about which this mod helps inform you on a little bit more.

The threshold to achieve the level 2 road in a region depends on what mods you are using, but in the vanilla game it is set to "10". I've got a feeling a road connection is upgraded based on the status of both settlements it connects to adding up to a value of level 2's "10", as I mostly see roads being upgraded once two settlements between a road connection have reached level III -> IV buildings which start to give values of "10" or above.

Compatibility

This mod is fully compatible with all other mods, provided it is loaded above any mods that modify road textures and road effects.

It can be toggled on or off mid-campaign without affecting save files or game stability.

No additional dependencies are required, making it easy to integrate into any mod load order.

33 Comments
THANK YOU Jul 20 @ 1:15pm 
@johnson.nathan28 yes
johnson.nathan28 Jul 20 @ 9:01am 
does it work with DEI?
Geomeng Mar 20 @ 7:32am 
Good!
ROMKA-2 Mar 17 @ 12:36pm 
Thanks bro, love it! I actually use "better roads" mod for a while, it buffs the roads bonus with every main building update in the region. It never had such a pleasant visual twist!
Axland Feb 20 @ 2:37pm 
Well, to have a stone road you need a very hard type, and probably very expensive, the rest of types are not good for one reason, they erode very fast, specially with carruages which we know romans used extensively. You can see deep marks of wheels in recent stone roads from XIX century. So, no way roman roads can be other than earthen or something akin like gravel. But I bet gravel would be reserved for areas very busy or near the cities.

What did romans is secure those roads with little engineering marvels, crossing mountain paths or marshes,
Benjin  [author] Feb 20 @ 10:48am 
@Axland
After reading your post yesterday I did a bit of research on it myself, what you're talking about is related to an archaealogical discovery in Spain where they found an example of a road that did that which has started discussion as to whether or not they were all covered in gravel. On various platforms people have talked about it and no one can say for sure whether or not they were all layered with gravel or if some were and some weren't. Some argue that not all of them were, as some types of stone can be shaved down and layered perfectly close to not cause large cracks which could cause issues for travellers if not layered properly (most importantly messengers, who had to go the fastest).
DGamer Feb 20 @ 10:28am 
Really nice mod, it enhances the visuals specially playing as Rome.
Axland Feb 18 @ 9:23am 
Just learned, some days ago from an aecheologist, that Roman roads could had a stone base, but the surface was always and everywere earthen. The reason is simple, stone roads are not adequate for animals so they needed a softer material. Horses had no horseshoes so even more important.

All the stone roads you see nowdays are recent "reproductions" and not historical accurate.

Sorry to say that.

Anyway is not that important because it do not changes really the game mechanics.
Benjin  [author] Feb 12 @ 11:41am 
@Antigonidai
Yes, from the description:

"COMPATIBILITY
This mod is fully compatible with all other mods, provided it is loaded above any mods that modify road textures and road effects."
Andreas Valerii Feb 12 @ 2:39am 
Dei compatible?