Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

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Slightly Better Crystal Cove
   
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1.729 MB
Jan 22 @ 12:42am
Jan 24 @ 12:05pm
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Slightly Better Crystal Cove

Description
An attempt to make Crystal Cove more fun to play. The main thing I've done is include several re-spawning speed power-ups, as well as additional serious damages, and upped the enemy count to 1,600 on Serious. Modding Revolution sucks, hopefully this works.
11 Comments
diesakuma Jan 26 @ 5:39am 
amazing news
but yea sunken pyramid is really unbalanced(especially ghostsbuster fight) but I think adding invisibility and serious dmg would do the trick but you do you(and ofc good jobs at fixing broken spawns)
you fixed Crystal Cove so I believe in you
Slightly Serious Sam  [author] Jan 25 @ 11:45pm 
I 'finished' modifying Timeless Caves and Water Caverns. I think I fixed the broken spawners in TC, and I only missed one kill in WC, so I'm pretty sure all kills are obtainable in the levels, on top of the larger kill counts they both have. Bad news is that I have to take on the gauntlet that is the pyramid level, but the broken spawners should be easy to fix.
Slightly Serious Sam  [author] Jan 24 @ 8:25pm 
Good thing Mkbewe made a video showing where all of the broken spawners are in Bright Island.
diesakuma Jan 24 @ 5:51pm 
Awesome.
With kamikazes and the beginning,yea i noticed that all kleers spawned and I was suprised, so I guess i wasnt wasting my time,cause normally i would have to wait for the long kleer spawn.
but yea add some bulls to make it more difficult.
But anyway I hope you can balance all the levels,especially sunken pyramid and that last fight on forlorn ruins
Good luck.
Cant wait
Slightly Serious Sam  [author] Jan 24 @ 4:28pm 
I started working on Timeless Caves, and I'm going through the rest of the levels from there.
Slightly Serious Sam  [author] Jan 24 @ 4:24pm 
Awesome. It finally works. The point of that first kamikaze fight is to give enough time for the beginning Kleer wave to show up at the top of the hill, but I could make some bulls spawn after that initial setup.
diesakuma Jan 24 @ 3:23pm 
It works!!!! So I played it. And I 100% agree with you, it is better(miles better even). But there is one thing that was unnecessary and that is the first fight. Fighting kamikazes at the beginning is kinda pointless cause it is only just kamikazes.I think it would have been better if you teamed kamikazes with werebulls and biomech minors. Just a thought. But everything else,great.Adding powerups was a very good move and adding kamikazes,gnaars and werebulls was also good.

I uploaded my playthrough on yt of this map
https://youtu.be/cFyzYwMB3YQ

check if you want to see it.
it was my first run

Also can you make other maps from bright island better,like sunken pyramid cause we both know it sucks xd
If that is ok with you.
But anyway 9/10 cause the first fight is a bit pointless
Slightly Serious Sam  [author] Jan 24 @ 12:07pm 
I changed it to a separate level called "Improved Crystal Cove". Hopefully that works.
diesakuma Jan 24 @ 4:54am 
I think a seperate map is needed cause it still doesnt work for me.
Slightly Serious Sam  [author] Jan 23 @ 3:41pm 
I just packed the gro file again, so it should work this time. If it doesn't, I might need to save it as a separate map and try again. I can't find any additional filed I could be missing, so I don't think there's anything else I can do.