Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but yea sunken pyramid is really unbalanced(especially ghostsbuster fight) but I think adding invisibility and serious dmg would do the trick but you do you(and ofc good jobs at fixing broken spawns)
you fixed Crystal Cove so I believe in you
With kamikazes and the beginning,yea i noticed that all kleers spawned and I was suprised, so I guess i wasnt wasting my time,cause normally i would have to wait for the long kleer spawn.
but yea add some bulls to make it more difficult.
But anyway I hope you can balance all the levels,especially sunken pyramid and that last fight on forlorn ruins
Good luck.
Cant wait
I uploaded my playthrough on yt of this map
https://youtu.be/cFyzYwMB3YQ
check if you want to see it.
it was my first run
Also can you make other maps from bright island better,like sunken pyramid cause we both know it sucks xd
If that is ok with you.
But anyway 9/10 cause the first fight is a bit pointless