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This fixed it for me
If you want to apply the temporary fix yourself, you need to edit the HeliMove.lua inside the WarThunderVehicleLibrary:
42\media\lua\client\HeliAbility
Comment out the following two lines:
Line 383: Vehicle:setZombiesDontAttack(true)
Line 387: Vehicle:setZombiesDontAttack(false)
by adding -- so that part of the code should look like this:
...
if curr_z > 1 then
Vehicle:getPartById(GasTankType):setContainerContentAmount(
Vehicle:getPartById(GasTankType):getContainerContentAmount() - 0.03 * fpsMultiplier * GasMultiples)
--Vehicle:setZombiesDontAttack(true)
else
Vehicle:getPartById(GasTankType):setContainerContentAmount(
Vehicle:getPartById(GasTankType):getContainerContentAmount() - 0.01 * fpsMultiplier * GasMultiples)
--Vehicle:setZombiesDontAttack(false)
end
...