RimWorld

RimWorld

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Chronos Pointer - Schedule Menu Enhancement
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
345.555 KB
Jan 15 @ 8:44am
Jul 23 @ 2:36pm
16 Change Notes ( view )

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Chronos Pointer - Schedule Menu Enhancement

Description
Description
Requires Harmony.

ChronosPointer provides an intuitive and visually appealing way to track time in RimWorld, making it easier to manage colonists' schedules and activities throughout the day and night cycle.

All features can be toggled and customized in the mod settings, allowing you to tailor the experience to your liking.

Safe to add to existing save!

Features:
  • Hours Bar: A bar above the hour numbers in the schedule window, visually representing day and night cycles.
  • Dynamic Arrow: Moves in real-time, precisely indicating the current hour and minute.
  • Hours Bar Time Indicator: A small line at the arrow’s tip, spanning the height of the Hours Bar, tracing the passage of time.
  • Full-Height Time Indicator: A vertical line spanning all pawns' schedules, moving in sync with the arrow to show the current time for all colonists at once.
  • Customizable Colors: Adjust colors for the arrow, highlight, cursors, bars, and almost everything else to suit your preference.
  • Incident Interactions: The Hours Bar updates its color based on the map state for current events such as Solar Flares, Eclipses, and Auroras.

Compatibility
Should be compatible with most mods that fiddle with the Schedule Menu, unless features are added to the top (like Custom Schedules). The buttons will still work, but there will be UI overlap.

DLC:
  • ✅ Royalty
  • ✅ Ideology
  • ✅ Biotech
  • ✅ Anomaly
  • ✅ Odyssey

Mods:
  • ✅ Schedule Everything
  • ✅ Reading Schedule
  • ✅ Zone To Schedule
  • ✅ Pwnyta's Defaults
  • ⚠️ Schedule Clock - Not recommended, but you can disable ChronosPointer's Main Cursor to avoid overlap.
  • ⚠️ Grouped Pawns List - Disable "Restrict" in mod settings.
  • ⚠️ Custom Schedules - UI Overlap; buttons still work.




Credits & Links
Authors: CoolNether123, TreadTheDawnGames, ZManJim

Support the Developer
If you enjoy my mods and want to support my work, or help me acquire additional DLC for better mod compatibility, consider leaving a small tip here:
https://buymeacoffee.com/coolnether123
Popular Discussions View All (2)
0
May 18 @ 8:26am
1.2, 1.1, and 1.0 support is coming.
CoolNether123
0
Jan 17 @ 4:45pm
Future additions/Support
CoolNether123
50 Comments
Gman Jul 29 @ 12:50am 
Thank you this is a beautiful mod :HAMSTERS:
CoolNether123  [author] Jun 30 @ 1:05pm 
It is fixed! Thank you, will make sure to not have that happen again.
0。0 Jun 21 @ 12:53am 
0。0 Jun 14 @ 12:58am 
a warning log:
Tried to use an uninitialized DefOf of type TimeAssignmentDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
CoolNether123  [author] May 28 @ 8:59pm 
Thank you for replicating it! I'll get it looked at and fix it.
MercuryRiver May 27 @ 11:07am 
Found it! It breaks with "compact work tab (continued)". Odd. I was able to replicate with just these 2 + harmony, no dlc. Ran dev quick test. Clicked schedule > work > schedule and the clock is broken
MercuryRiver May 27 @ 3:32am 
Ohh i didnt consider a conflict since I had nothing else editing the schedule
Let me process of elimination and see if i can figure out what combination is causing it and report back
CoolNether123  [author] May 26 @ 5:23pm 
Grouped pawns has been patched! Let me know if anyone finds any other bugs with that mod. Thank you for your patience!
CoolNether123  [author] May 26 @ 3:22pm 
What mods are you using? Should only have hours 0-23 on the schedule menu like in the picture.
MercuryRiver May 25 @ 10:22pm 
This looks really good, but there's an extra hour on it, so it isn't usable for me for now. I hope to see a fix for this eventually, I will keep an eye out, but do take care