Total War: WARHAMMER III

Total War: WARHAMMER III

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Imperial Mutants - New Version Available!
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graphical
Tags: mod
File Size
Posted
Updated
101.469 MB
Jan 12 @ 3:18am
Apr 25 @ 3:57am
6 Change Notes ( view )

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Imperial Mutants - New Version Available!

Description
Final Update Soon for Unit Card Replacements

No Longer Supported
I will no longer be supporting Imperial Mutants, all of my work for this mod is continuing on my new mod Uber Brothers: https://steamcommunity.com/sharedfiles/filedetails/?id=3463632426
What does Uber Brothers change?
- Total rebalance and nerf to bring the units to about Aspiring Champions levels.
- Rebalance consequently down-tiered most of the units to tier 3 (with some exceptions).
- Unit caps have been removed.
- Slightly better unit cards and 2d portraits.
- The Temple of Elemental Winds can now train some units.
- Minor Model Alteration
What does Uber Brothers add?
- 3 new units for the Empire.
- 3 new Regiments of Renown for the Empire.
- 10 new units for Chaos (2 for Chaos Undivided and 2 for each mark).
- More model variation.
- COMING SOON: Generic Hero for the Empire.

Fan Lore
“Babes afflicted with chaosborne mutations within the Empire do not live long enough to even see infanthood, as the Witch Hunters of the Cult of Sigmar are instructed to cleanse all signs of chaos and its potential followers, no matter in what form chaos may take. Parents are instructed to surrender their children to the Cult, though some fathers and mothers who are wary to the cruel fate that awaits their children simply leave them out in the wilderness to die. These orphans in most cases become prey to wildlife or to be raised by wild Beastmen. While the Cult of Sigmar may believe the taint of chaos is irreversible, the wizards of the Gold College think otherwise, holding the theory that Chamon and alchemy are the keys to curing man of chaos. The Gold College under Balthasar Gelt have a tenuous relationship with the Cult of Sigmar, so while the Cult is willing to slay afflicted mutants, the wizards have a different plan. By using alchemy, magic and faith, some of the orphans' mutations are melted away while their bodies are strengthened, becoming the hulking religious warriors simply called the Imperial Mutants.”

The Imperial Mutants
This mod adds 5 new units and 5 Regiments of Renown to the Empire. All of the units are designed to be super-heavy infantry that will win against any opponent that they are specialized in slaying. All Imperial Mutants are about 60-80% better than undivided chosen at base and have a cost/ upkeep similar to Steam Tanks.

The Mutants are built from the Wizard’s Tower building and any building where a Luminark of Hysh can be built with a built-in cap of 4 per Wizard’s Tower, this cap can be increased by building more Wizard’s Towers. The mutants are supposed to be used alongside any kind of wizard because every mutant class has the Arcane Charge attribute, but the Imperial Mutants will excel without them. The Mutants are also resistant to mountainous, snowy, wasteland, and desert climates, some of the regiments of renown also have some unique attrition immunities along with unique attributes to be as unique as possible.

The reason for the cap was to prevent power creep and replacing normal Empire army compositions with mutants similar to how I have capped knights in my other mods. I have no current plans for an uncapped version of the Mutants.

Submods
- [RUS] Imperial Mutants by CreamSandwich - https://steamcommunity.com/sharedfiles/filedetails/?id=3406666234

Recommended Mods (and Used in Photos)
- High Gothic Bretonnia Reskin by Me - https://steamcommunity.com/sharedfiles/filedetails/?id=3405782070
- High Gothic Empire Reskin by Me - https://steamcommunity.com/sharedfiles/filedetails/?id=3405782371
- Warhammer 1 Texture Update Project by Dead Baron - https://steamcommunity.com/sharedfiles/filedetails/?id=3237873696
- Ultimate Lighting by Mazisky - https://steamcommunity.com/sharedfiles/filedetails/?id=2922534576

Known Issues
- Some Jank with Cannon Animations: Best I can do and it’s hardly noticeable.
- Please report anything else!

Overhaul Compatibility
No idea if this is compatible with overhauls and I have no plans to make this mod compatible. If anyone would like to make submods you have my blessing, just please credit me and include a link to this mod, thank you.

What do you think?
Please rate and favorite the mod if you like it and also comment if you believe something is overpowered, underpowered, or if you have any other suggestions for the mod! I make these mods for me and my friends so I may not act on all requests.

Tags (Ignore)
Empire, Imperial, Renaissance, Gothic, Armored, Armoured, Fantasy, Industrial, Steam, Tanks, Chaos, Mutants, Uber

Cheers!
Popular Discussions View All (1)
5
Jan 18 @ 8:25pm
Ultra Sigmarites
Brother John
186 Comments
Master Confounder  [author] Apr 25 @ 3:45am 
@Everyone: The mod is back up for now, I still encourage you all to use Uber Brothers instead, the risk of Imperial Mutants being removed is still quite high.
joshuapascoe66 Apr 24 @ 8:44pm 
so happy you got to keep this mod keep up the great work you put into your mods bud
stormleo77 Apr 24 @ 3:38pm 
oh yis
Master Confounder  [author] Apr 24 @ 3:33pm 
@Everyone: New status update, things are looking pretty good so far!
stormleo77 Apr 23 @ 4:09pm 
James Got to him lad....archive the mod quick
Master Confounder  [author] Apr 23 @ 12:12pm 
@kingkunta808: Your Main Drive > Program Files (x86) > Steam > steamapps > workshop > content > then find the folder that has all of your TWW3 mods

Then paste the mod into your TWW3 data folder
kingkunta808 Apr 23 @ 8:27am 
where are the instructions on how to save this mod to be able to use it after the deletion? this is one of my favorite mods, but I think i can see why its getting taken down. Thanks a lot, youtubers....

anyways, thanks for all your hard work on this, im gonna be bummed when its gone.
Master Confounder  [author] Apr 23 @ 1:52am 
@Everyone: The mod will be deleted soon, hopefully not before Friday, consider this your notice. I'm sorry to you all but I cannot explain the reasoning for this.
Master Confounder  [author] Apr 16 @ 11:40am 
@Derejin: Comments are enabled, its weird, but you have to go to the top of the page to select the comments box. It's very weird, because my mod was on the front page too but now its not. Sad.
Derejin Apr 16 @ 8:12am 
Looking forward to trying out Uber Brothers! There's no comments enabled on that one, so left one here.
Thank you for your mods! :):MCCHELMET: