XCOM 2
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[WOTC] Halo: Infinite - Mark VI Core
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133.098 MB
Jan 7 @ 7:27pm
Jan 15 @ 5:18am
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[WOTC] Halo: Infinite - Mark VI Core

Description
Mod Info:
This cosmetic mod adds the Mark VI core from Halo: Infinite to XCOM 2!

This mod applies the options to all armour tiers and for all soldier types and works for both male and female body types.

This pack includes a helmet for Kelly (from the Mirage core) and a kitbashed Fred helmet (thank you @Silent1Meow!), but I couldn't get their Linda helmet to look right in game. I might go back and try again later, but no promises.

The helmets should fit completely fine, but some might have some minor clipping: as a result, I recommend grabbing the 'Invisible Body Parts for All' mod to remedy it (especially if you want to use them on a Skirmisher).

Gauntlet weapons (ripjack, skulljack, psi blades, etc.) probably won't look great because I didn't account for them. Consider using mods that either replace their visuals or offer an alternative (like skirmisher swords).

Nowhere near as many options as the other cores, but that's because this is all we have!

Visors still aren't tintable, sorry!



This pack should be mostly backwards compatible, particularly with Mark IV. Please be aware that I'm not overly concerned with maximum compatibility between cores; some stuff will work better than others.

If you do notice any bugs/issues, please let me know in the comments and I'll see what I can do. Just remember, I don't consider clipping to be an issue.



Credits:
  • Bungie, 343i and Microsoft for the original Halo assets.
  • Phenex SFM for their Spartan Pack 5.0 release.
  • Surasia for their original Spartan Pack release.
  • AuroraThePigeon for their armour ports used in the Spartan Packs.
  • @Silent1Meow for letting me use their Blue Team (GEN3) pack and kitbashed Fred helmet! Go check 'em out on Twitter!
  • Plastered_Crab for their work on the Halo Archive server and the CR4B tool that makes stuff like this possible!
  • GameBreaker for their help and patience in helping me get the assets working in XCOM.
  • Roknar for their cosmetic guide for helping me get started/additional help along the way.
  • sdark, N/A, and Max for their help whenever I get stuck :^)

If I've missed a credit somewhere here, please let me know and I'll fix it asap. As you can see, it's already a pretty big list!
This mod wouldn't have been possible without these awesome people listed above, so if you like the mod, thank them too!
If you're interested in Halo stuff, check out The Halo Archive Discord! And if you're interested in modding, check out the XCOM 2 Modding Discord too.



NOTE:
I don't do requests or commissions.
This has all been done for free, in my own free time, and is being uploaded "as-is".
If something ends up being broken or there's something I want to include later, there's a chance I'll get around to it, but no promises.
22 Comments
Spartan A291 Jun 15 @ 7:01pm 
Any chance of getting the Mark VII core?
i2evenge420 May 26 @ 11:17am 
they look good but some parts you cant remove once you are in that option. then you stuck with the less bulky clippy one.
butter_coco_nut Apr 9 @ 12:42am 
does it work for xcom 2 without wotc
[AOC] Kageno Mar 11 @ 8:32am 
Can i use this mod without the alien hunters dlc?
Epic Dovahkiin Jan 23 @ 10:32pm 
looks great
Mister Cthulhu Jan 19 @ 7:46pm 
Do you plan on adding more cores or a weapons core?
Spartan Arcadia Jan 13 @ 12:32pm 
I want do a mod showcase on my twitch and give you the credit you deserve lets get SPI next lol
DumbDeeDumb Jan 12 @ 5:21pm 
I check the workshop every day now to see when your next pack comes out, here's hoping S.P.I is next.
mars! Jan 12 @ 4:27pm 
Rasmus, you're kicking ass with these, keep up the good work. (When you want to of course :D)
Squuid Jan 12 @ 8:58am 
LET HIM COOK LET HIM COOK!