Victoria 3

Victoria 3

38 ratings
Yeka's Trade Rework(Outdated, 1.8)
   
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Dec 31, 2024 @ 5:53am
Jan 5 @ 6:28am
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Yeka's Trade Rework(Outdated, 1.8)

Description
If your like me, you either want your games to be more historical or get annoyed when your mods aren't compatible with others. This should do both!

This mod aims to decrease the cost of trading by roughly 20x, such that countries export and import at trade volumes that are realistic to the time period of 1836-1936. This was originally a mod for myself as I was frustrated I couldn't find it elsewhere already, so I decided to make it myself and share it with others!

Features:
- Lowered bureaucracy and convoy cost by 20x
- Trade routes scale infinitely
- Trade routes increase as long as they are profitable
- Compatible with most(non total conversion) mods
- Tariffs are a real game mechanic now
- You can make the entirety of Germany reliant on your grain imports then embargo them during ww1!
29 Comments
Mycelia Jun 19 @ 9:58am 
Awesome ty
Loading...  [author] Jun 19 @ 4:34am 
Not at all. 1.9's trade rework fixes everything I had problems with, essentially adding this mod to the base game.
Mycelia Jun 18 @ 1:39pm 
Does this work on 1.9 for the most part?
kakarotmm12 Jun 11 @ 2:27pm 
Dang. I'm gonna try and finish my first campaign, so unsubbing from this mod for now. It's REALLY good though, maybe the new update coming next(?) week will help with trade performance.
Loading...  [author] Jun 9 @ 1:25pm 
This mod will always worsen the performance as it fundamentally increases lag
kakarotmm12 Jun 9 @ 1:00pm 
@Loading... have you fixed the performance? Trying to cut down on lag, and i have NO clue which ones are doing it
Doomedtwo5 May 15 @ 1:09am 
yeah it doesnt work for mp tho but we updated it ourselves and now it works lol
Loading...  [author] May 13 @ 3:05am 
It still works on the current patch, It wont be updated as the trade rework pdx is making will make it obselete
Doomedtwo5 May 13 @ 1:11am 
are you planning on updating soon?
Loading...  [author] Mar 17 @ 2:05pm 
I am unsure exactly how to make a less efficient one that still achieves the same aims, though I believe this mod will soon become redundant when paradox reworks the trade in this game, which I am hopeful for! If they implement what I wanted all along, then I am happy