Victoria 3

Victoria 3

Yeka's Trade Rework(Outdated, 1.8)
29 Comments
Mycelia Jun 19 @ 9:58am 
Awesome ty
Loading...  [author] Jun 19 @ 4:34am 
Not at all. 1.9's trade rework fixes everything I had problems with, essentially adding this mod to the base game.
Mycelia Jun 18 @ 1:39pm 
Does this work on 1.9 for the most part?
kakarotmm12 Jun 11 @ 2:27pm 
Dang. I'm gonna try and finish my first campaign, so unsubbing from this mod for now. It's REALLY good though, maybe the new update coming next(?) week will help with trade performance.
Loading...  [author] Jun 9 @ 1:25pm 
This mod will always worsen the performance as it fundamentally increases lag
kakarotmm12 Jun 9 @ 1:00pm 
@Loading... have you fixed the performance? Trying to cut down on lag, and i have NO clue which ones are doing it
Doomedtwo5 May 15 @ 1:09am 
yeah it doesnt work for mp tho but we updated it ourselves and now it works lol
Loading...  [author] May 13 @ 3:05am 
It still works on the current patch, It wont be updated as the trade rework pdx is making will make it obselete
Doomedtwo5 May 13 @ 1:11am 
are you planning on updating soon?
Loading...  [author] Mar 17 @ 2:05pm 
I am unsure exactly how to make a less efficient one that still achieves the same aims, though I believe this mod will soon become redundant when paradox reworks the trade in this game, which I am hopeful for! If they implement what I wanted all along, then I am happy
Mycelia Mar 17 @ 8:58am 
Yeah I noticed this mod causes ram use to go way up. It doesn't crash for me but I have a ton of ram. @Memir Masher
Memir Masher Mar 16 @ 7:51am 
I find this mod great when it comes to ballance but it makes my PC crash a lot. Is there a change you can make a scaled down version of the mod?
Loading...  [author] Mar 14 @ 3:37am 
It should be, I don't see why it wouldn't. For safety I would put their mod below it in the low order so you prioritize their rules for convey amounts.
Gabriel Mar 13 @ 4:31pm 
Hello! I'm so glad I've found your mod! I really enjoy mods that improve the game's experience by adding useful features for a more realistic and historical way
Do you think it could be compatible with this mod? Thanks!
https://steamcommunity.com/sharedfiles/filedetails/?id=3316894551
Schizo Feb 7 @ 12:08pm 
As in I tried to rely on iron only from trade cus my released nation had no iron but it only ever imported 5 iron when I needed like 90
Schizo Feb 7 @ 12:08pm 
Im not even sure if the mod is working in my game. I tried to make my country trade heavy but still not working. Maybe my load order for mods is wrong? Feels like still not worth to trade
Loading...  [author] Jan 8 @ 10:32pm 
Alma_Negra - Mainly I go for realistic values, they go for balanced ones. They changed trade by 6x, I did by 20x.
Alma_Negra Jan 8 @ 7:16pm 
Whats the difference between your mod and this?:

https://steamcommunity.com/sharedfiles/filedetails/?id=3205454881
Rayor Jan 7 @ 4:57am 
What a beautiful concept! Hurrah
Loading...  [author] Jan 5 @ 6:29am 
Updated - tried to reduce some lag
Loading...  [author] Jan 5 @ 6:13am 
Coyote - I nerfed trade centers size upon excess levels by 10x to try and counteract it, i'll try tweaking the numbers a bit
Loading...  [author] Jan 5 @ 6:12am 
BloodandDeath52 - I have a potato pc so it felt normal for me lmao, I'll see if I can find the issue and patch it
Loading...  [author] Jan 5 @ 6:12am 
Blue Spirit - Yes it is
BloodandDeath52 Jan 5 @ 5:18am 
beware-this mod will MASSIVELY tank performance. There's a good reason why there's a hard trade limit in vanilla.
Mig Jan 5 @ 5:01am 
Shall we marry!
Black Ops Fan 2006 Jan 4 @ 10:56am 
i like this mod but computer explode
Coyote Jan 4 @ 10:05am 
This gives a HUGE boost to the Petite Bourgeoisie because of how much money it gets to traders. I mean, 50% clout in 1870 France despite Universal Suffrage. I don't think that's intended.
Blue Spirit Jan 4 @ 9:56am 
Is it safe to add mid game?
Féli Jan 3 @ 9:10am 
actually insanely fabolously great