Timberborn

Timberborn

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Configurable Growth [U6 + U7 ✅]
   
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Dec 30, 2024 @ 9:19am
Feb 25 @ 2:40pm
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Configurable Growth [U6 + U7 ✅]

In 1 collection by Luke ✞ Jesus Saves ✞
U7 Compatible Mods
58 items
Description
To configure the mod: from the game menu (before you load a save) -> Mods -> Settings button next to the mod name.

Change the speed that your crops and trees grow. You can configure them separately. By default, the mod increases the growth speed of Trees by 2x and does not modify Crops or Products growth speed.

- Tree: mostly stuff planted by the Forester like Pines or Maples.
- Crop: mostly stuff planted by the Farmhouse like Carrots or Potatoes.
- Products: stuff that grows on trees like Resin on Pines or Berries on Blueberry Bushes.

- Reproducible chance multiplier: Make trees more or less likely to reproduce. Each tree each hour has a 1-3% chance to reproduce depends on the kind. Setting this to 1 to keep the game's setting and 0 means no reproduction.
- Spread distance: The distance (in blocks) that a tree can spread to a new block. 0 means no spreading. Game default: 1
- Can spread vertically: If enabled, trees can spread to blocks above or below them (using the Spread Distance). Game default: false

You can also set it to below 1 to make the game harder. For example, setting Tree growth to 0.5 makes trees take 2x the amount of time to grow.

===

v7.1.2: Fixed crash with U7 Feb25 update.
v7.1.0: Added Reproducible Chance and Distance (Only for U7). v7.1.1: fix an issue where they reproduce more southwards and eastwards. Thanks @todoralin for reporting.
v7.0.0: It is now compatible to U7. U6 stays at v1.3.0 because no change is needed.
v1.2: Fixed wrong settings being applied to the wrong items (tree, crops etc). Changed the detection method that checks for trees and crops.
v1.1: Added Gatherable Growth.

Mod source code (feel free to use it however you want): https://github.com/datvm/TimberbornMods
26 Comments
Luke ✞ Jesus Saves ✞  [author] Mar 7 @ 5:25pm 
It should be possible but should be in the scope of another mod and out of scope of this one :)
kezza596 Mar 7 @ 12:03pm 
Would it be possible to adjust how much of an item it produces? I hate seeing 10+ potatoes in a cell but it only produces 1
Luke ✞ Jesus Saves ✞  [author] Feb 25 @ 1:56pm 
v7.1.2: Fixed crash with U7 Feb25 update.
Luke ✞ Jesus Saves ✞  [author] Feb 19 @ 9:02am 
v7.1.0: Added Reproducible Chance and Spread Distance and an option to spread vertically (Only for U7)
Luke ✞ Jesus Saves ✞  [author] Feb 9 @ 10:32am 
v7.0.0: It is now compatible to U7. U6 stays at v1.3.0 because no change is needed.
Reece Feb 6 @ 1:11am 
Has anyone been able to get this to work for Update 7? Seems to cause a crash when running just this mod.
Rohellec Terzieff Godefroy Feb 3 @ 3:54pm 
Can you add an option for wild trees and crops to spread more aggressively? I mean for the seeds to fly further distance, and be able to go through terrain of different hight?
Luke ✞ Jesus Saves ✞  [author] Jan 17 @ 9:13pm 
To configure the mod: from the game menu (before you load a save) -> Mods -> Settings button next to the mod name.
ViNoxx Jan 17 @ 9:05pm 
how to open menu
Luke ✞ Jesus Saves ✞  [author] Jan 10 @ 6:29am 
I have uploaded v1.2 to fix the issue with detecting between Tree, Crops and Products (previously Gatherables). The 3 options should work correctly now.