Europa Universalis IV

Europa Universalis IV

33 ratings
Hold of Amldihr
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Dec 27, 2024 @ 1:46pm
Jul 19 @ 2:40pm
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Hold of Amldihr

Description
Hold of Amldihr
Current version 1.3 (6.JUL.2025) updated for The Final Empire update. Unsubscribe and subscribe to update the submod.
This is a submod for Anbennar (Steam Version Only). Includes 79 new missions and 30+ new events focusing on the reestablishment of Aul Dwarov and making different choices about how the country should operate.
Updated to the Fires of Conviction.
Government reforms:
Professional army or companies of the holds
Strengthening the monarch or strengthening the estates/parliament
Focusing on direct administration or on the subjects
Economic reform focusing on the advanced use of water to deal with the consequences of the Hoardcurse.
Diplomatic actions:
Grant subjects or take for yourself a mandate on a region neighboring the Serpentspine and lowering their liberty desire
Restore the identity of a subject to that of a hold, allowing them to form that hold
Later make a hold an Amlharaz subject that has the same liberty desire as a client state
Monuments:
3 monuments in your capital area: Assembly Hall, Hall of the Ancestors and Citadel Hold. A choice between 3 monuments once a source of power is discovered in the caverns: Artifice halls, Magic Academy and Golem Factory.
New Holds Estate:
Power of the other holds compared to the capital is represented by this estate, allowing you to manage administration, liberty desire and more.
Disasters:
1) Holds estate disaster that you will probably not trigger unless you really mismanage the estate
2) Nobles vs Holds disaster that you can trigger once or avoid fully to advance down the mission tree
This is a submod for Anbennar (Steam Version Only). Includes 79 new missions and 30+ new events focusing on the reestablishment of Aul Dwarov and making different choices about how the country should operate.
Updated to the Fires of Conviction.
Government reforms:
1) Professional army or companies of the holds
2) Strengthening the monarch or strengthening the estates/parliament
3) Focusing on direct administration or on the subjects.
4) Economic reform focusing on the advanced use of water to deal with the consequences of the Hoardcurse.
Diplomatic actions:
1) Grant subjects or take for yourself a mandate on a region neighboring the Serpentspine and lowering their liberty desire.
2) Restore the identity of a subject to that of a hold, allowing them to form that hold.
3) Later make a hold an Amlharaz subject that has the same liberty desire as a client state.
Monuments:
3 monuments in your capital area: Assembly Hall, Hall of the Ancestors and Citadel Hold. A choice between 3 monuments once a source of power is discovered in the caverns: Artifice halls, Magic Academy and Golem Factory.
New Holds Estate:
Power of the other holds compared to the capital is represented by this estate, allowing you to manage administration, liberty desire and more.
Disasters:
1) Holds estate disaster that you will probably not trigger unless you really mismanage the estate
2) Nobles vs Holds disaster that you can trigger once or avoid fully to advance down the mission tree
31 Comments
IronJack Jul 29 @ 11:57am 
it dosnt work with the all dwarf missions mod (the continued version) as was to be expected. just wanted to mention it
Liorans Firefly Jul 29 @ 10:05am 
Does it work with Dwarven Monuments Submod?
Redfish Jun 23 @ 7:13am 
@dunadan Close to finishing a second playthrough with Amldhir using this mod, and I gotta say it's super cool and makes total sense as just an extension of the base experience. LOVE the mandates and hold vassals plus the restore identity decision. I don't think I've seen everything yet and am looking forward to trying a fully delegating republic playthrough. I gotta say that this mod deserves a lot more attention, and there's a real case for this to be part of main Anbennar. The Anbennar discord has a submod section where this could be listed too if you're interested! I get it might be overwhelming or not your cup of tea though, just putting the idea out there.
Fizzbiscuts McGuffin May 23 @ 12:51am 
This mod is awesome. I'm already looking forward to doing another run doing the vassal run after this one where I centralized everything besides marrhold
dunadan  [author] May 19 @ 9:44pm 
@Redfish yes, once you unlock one of the government reforms it allows you to create client states, then you can use Restore Hold Identity diplomatic action on them to turn them into a propper Hold
Redfish May 19 @ 4:08am 
Loving this mod, everything works so far using Doge's Goods and Doge's Ideas + Dwarven Knowledge! Have a question or a suggestion: is it possible to release hold as vassals if they've never been formed? I wanted to play a vassal-swarm dwarven empire, but in my playthrough I ended up conquering most holds around Amldhir without any dwarven factions having formed them before: they were either empty or orc/goblin. I couldn't see any way to enact a decision / release nation or anything that would bring that hold under the fold as a released vassal. Seems the vassal playthrough is aimed at including existing dwarven tags, or tags that are releasable. But most "abandoned" holds aren't. Would be super cool to be able to reforge the old dwarven holds as vassals as the ascending ruler of Amldhir.
dunadan  [author] Apr 17 @ 12:58pm 
@kramarczuk I don't know if they would even be interested in that, and i haven't considered joining the team. If they reached out maybe I would
kramarczuk Apr 12 @ 9:28am 
Considering that the vanilla tree for Amldihr is quite old and lacking, do you have any ambition to be part of the anbennar team and try to officially update the tree? Or is this just your own passion project?
ewobmrk Mar 25 @ 7:05pm 
@dundan thanks 10/10 mod btw
dunadan  [author] Mar 25 @ 3:22pm 
@ewobmrk the tooltip for that trigger is buggy because of the way paradox code works but the trigger applies correctly. You will see once you've fufilled the reqirements