Europa Universalis IV

Europa Universalis IV

Hold of Amldihr
55 Comments
Ahruman Sep 18 @ 4:33pm 
Hi, I'm having the issue where the Restore Serpent's Vale Irrigation final event isn't firing after I repair all four parts with the cheaper option you unlock through the MT.
dunadan  [author] Sep 10 @ 8:37pm 
@Bucketofbeans07 where the reform decision is
Bucketofbeans07 Sep 9 @ 7:48am 
where do you see high king authority cant find it anywhere
Fizzbiscuts McGuffin Aug 31 @ 1:42pm 
Aah ok thats what I was missing. I didn't realize the elections helped I forgot to invite dwarves right away so I missed elections for awhile and that reform thank you that'll make it speed up way more
dunadan  [author] Aug 31 @ 7:30am 
@Fizzbiscuts McGuffin yes, one reform does it passively, every re-election you get 10 and if you take the reform that allows you to expand militerily it gives you 10 for the win
Fizzbiscuts McGuffin Aug 31 @ 3:50am 
is there a way to speed up almaraz reforms? the points seem to go up way too slow to pass all reforms.
dunadan  [author] Aug 24 @ 8:50pm 
@AnihilatorX found the issue with the holds vs nobles missions triggers not allowing to favor the holds. Also the theocracy path specifically had a bug with tier6 reform not showing up and tier 7 reform showing up instead of it at tier 6.
Fixed both. Unsubscribe and resubscribe for the update to take effect. New game not needed, will function right away.
AnihilatorX Aug 24 @ 5:12pm 
acts of the government mission doesn't unlock strengthen the rights and strenghten the king tier 6 government reforms. after completing the mission the only reforms i have available at tier 6 are partial secularization, strengthen the religious head, crowned ruler and proclaim the republic
AnihilatorX Aug 24 @ 2:53pm 
another thing i noticed is that localisation for favoring holds option is also broken and says that you need to have the same number of priviliges for holds and nobles AND nobles need to have more priviliges
AnihilatorX Aug 24 @ 2:46pm 
trigger for sharing power mission is broken and makes it impossible to show favor for holds as even with no priviliges for nobles and 4 priviliges for holds while having done 4 agendas for holds only option i get no matter what is the balance one
Bleopsome Aug 24 @ 1:28pm 
That's just gotta be a steam workshop thing
Bleopsome Aug 24 @ 1:28pm 
So doing that same process twice got it to work. Wild.
Bleopsome Aug 24 @ 1:11pm 
Just loading anbennar and a freshly re-downloaded copy of this mod into an empty playset and the right most column of missions below "beacon of immigration" are still invisible.
dunadan  [author] Aug 16 @ 3:41am 
@Barosz Gádžožrút 902 01 dev version is NOt supported, this is only for steam version, as it says in the header.
Barosz Gádžožrút 902 01 Aug 16 @ 3:07am 
seems like this mod breaks reworked magic in the newest DEV version of anbennar
dunadan  [author] Aug 14 @ 1:16am 
@Tavotev there can be 2 reasons for it: your savegame is from before you installed the mod, or you already have a different great project there
Tavotev Aug 14 @ 12:53am 
When i complete the first missions for holds near amldihr to get the great projects, i just dont get them
Rotcrafter Aug 12 @ 12:00am 
thank you, it worked to disable that mod
dunadan  [author] Aug 11 @ 6:03pm 
@Rotcrafter it is a know issue with Free Expedition mod, at ih has not been updated to the latest version
Rotcrafter Aug 11 @ 1:19pm 
i've having an issue with the "rebuild dwarowar rail" decision. all requirements are met, but nothing happens when i click. unsure what the cause is but i have free expedition, dwarven monuments, anbennar and this mod on
dunadan  [author] Aug 10 @ 10:39pm 
@Bonkfire
hasn't taken the decision,
Dwarven culture group
capital in the serpentspine
capital in a hold
Bonkfire Aug 10 @ 12:44pm 
I have two allies in hold but don't see the decision is there any other requirements?
dunadan  [author] Aug 9 @ 11:22pm 
@jason there is no special GUI. When you hover over the decision it explains all the mechanics
Jason Aug 9 @ 7:15pm 
am I messing up or is there not soppused to be a GUI for this Amlharaz feature? I get the decision and can make them into these autonomous vassals
Madyan236 Aug 9 @ 5:38pm 
@IronJack I haven't tried it yet, but you could try copying the content of this mod into the all dwarf missions mod. It works for the regular hold of Amlhdir mod.
IronJack Jul 29 @ 11:57am 
it dosnt work with the all dwarf missions mod (the continued version) as was to be expected. just wanted to mention it
Redfish Jun 23 @ 7:13am 
@dunadan Close to finishing a second playthrough with Amldhir using this mod, and I gotta say it's super cool and makes total sense as just an extension of the base experience. LOVE the mandates and hold vassals plus the restore identity decision. I don't think I've seen everything yet and am looking forward to trying a fully delegating republic playthrough. I gotta say that this mod deserves a lot more attention, and there's a real case for this to be part of main Anbennar. The Anbennar discord has a submod section where this could be listed too if you're interested! I get it might be overwhelming or not your cup of tea though, just putting the idea out there.
Fizzbiscuts McGuffin May 23 @ 12:51am 
This mod is awesome. I'm already looking forward to doing another run doing the vassal run after this one where I centralized everything besides marrhold
dunadan  [author] May 19 @ 9:44pm 
@Redfish yes, once you unlock one of the government reforms it allows you to create client states, then you can use Restore Hold Identity diplomatic action on them to turn them into a propper Hold
Redfish May 19 @ 4:08am 
Loving this mod, everything works so far using Doge's Goods and Doge's Ideas + Dwarven Knowledge! Have a question or a suggestion: is it possible to release hold as vassals if they've never been formed? I wanted to play a vassal-swarm dwarven empire, but in my playthrough I ended up conquering most holds around Amldhir without any dwarven factions having formed them before: they were either empty or orc/goblin. I couldn't see any way to enact a decision / release nation or anything that would bring that hold under the fold as a released vassal. Seems the vassal playthrough is aimed at including existing dwarven tags, or tags that are releasable. But most "abandoned" holds aren't. Would be super cool to be able to reforge the old dwarven holds as vassals as the ascending ruler of Amldhir.
dunadan  [author] Apr 17 @ 12:58pm 
@kramarczuk I don't know if they would even be interested in that, and i haven't considered joining the team. If they reached out maybe I would
kramarczuk Apr 12 @ 9:28am 
Considering that the vanilla tree for Amldihr is quite old and lacking, do you have any ambition to be part of the anbennar team and try to officially update the tree? Or is this just your own passion project?
ewobmrk Mar 25 @ 7:05pm 
@dundan thanks 10/10 mod btw
dunadan  [author] Mar 25 @ 3:22pm 
@ewobmrk the tooltip for that trigger is buggy because of the way paradox code works but the trigger applies correctly. You will see once you've fufilled the reqirements
ewobmrk Mar 25 @ 8:59am 
mountain shadow misson does not see my vassal anumdihr (marrhold) provinces then i vassald other nation but it still does not count in the misson
Baka Racker Feb 8 @ 10:50am 
I've only barely gotten into this mod and already love it. Beyond that, though, I have to give a shout out to dunadan for going out of his way to help me figure out an issue I was having. A+ mod, and A+ modder. :steamthumbsup:
dunadan  [author] Feb 3 @ 9:48pm 
@Lemonz yes
Lemonz Feb 3 @ 5:51pm 
Does this work with Dwarven Knowledge?
dunadan  [author] Jan 31 @ 2:19pm 
@Baka Racker it possible to do the missions with any religion
Baka Racker Jan 30 @ 8:55pm 
Question for ya, is it possible to go down the Runefather Worship event path and still complete your mission tree? I have a save file at this specific point to experiment with later, but don't wan't to do so if it breaks things.
Baka Racker Jan 30 @ 2:00pm 
Thanks for posting this on the Nexus for those of us with the GOG version!
Bonkfire Jan 12 @ 10:37am 
Hey i know it would add a requirement but if you added compatibility for the dwarven monuments mod it might be nice, you end up duplicating a lot of the monument in the almidhir area
dunadan  [author] Jan 10 @ 6:12pm 
@ThePeoplesLastChoice if you do exactly what you are describing - make every hold your vassal then if their culture is dwarven it changes it to local culture already
ThePeoplesLastChoice Jan 10 @ 5:29am 
@dunadan, fair enough, i was more thinking about the holds that you either colonized or couldnt easily vassalize another tag for.

Personaly i think it eould be cool as a reward for the forming aul-dwarov mission, like if you went down the absolutist route it unified all dwarven culture to kromium dwarves but if you went with the assembly of holds it restored local dwarven cultures.

still its your mod and its great regardless
dunadan  [author] Jan 8 @ 8:44pm 
@ThePeoplesLastChoice this is a situation in which you kind of have to pick your poison, becasue there is already a way to make theose holds the hold culture by making them your vassals, and If you chose not to there is an arguement to be made that making it switch is not really thematically correct, so i do not think I want to add a feature that is not for everyone.
ThePeoplesLastChoice Jan 8 @ 3:47pm 
really really cool mod! honestly only criticism i have is that there are some typos/awkward writing. but even then its clear a lot of effort has been put into it.

one question i do have is would it be possible to add a decision to restore the culture of holds you directly own? like i know the hoardcurse does it but i still think it would be cool. maybe as a capstone for when you form Aul-Dwarov?
dunadan  [author] Jan 5 @ 1:33am 
@Raccoon General any country that is planning on taking Castanor can work very well with this mission tree (if its capital is there, preferably then one that is not interested in the Serpentspine).
This is due to the fact that the mission tree gives you and your ally in that region mission rewards. You can check Castanor influence, Castanor Presence and In The Mountain Shadow missions on the left side of the tree for more info.
Raccoon General Jan 4 @ 8:18pm 
I'm gonna play this mod with a friend, are there any factions that work well (co-op mission tree, beneficial alliance etc.) that go with Amhildr?
dunadan  [author] Jan 4 @ 12:04am 
@Raccoon General they work together, but you will get some monuments duplicated
Dizzle Jan 3 @ 11:12pm 
In all seriousness, I'm just joking you put an incredible amount of work into this submod and i sure as hell couldn't do it myself good on you man keep working hard