Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

42 ratings
Operation Neptune Campaign
   
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Mission: Mission
Singleplayer Map: SP Map
File Size
Posted
830.997 MB
Dec 23, 2024 @ 1:27am
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Operation Neptune Campaign

Description
Mission Description:

Welcome to the Operation Neptune Campaign. This campaign focuses on the United States Army’s landing at Omaha Beach on D-Day and the gripping stories that unfold from this historic event. Right now, there are two missions available: the attack on Charlie sector and Dog White. The third mission is nearly complete and will be released in an upcoming update for the mod. Stay tuned for more thrilling content!

Your feedback and reviews are crucial as they will guide me in developing the rest of the campaign. Feel free to share your thoughts and opinions!

Game Tips:

Due to the Geneva Convention, enemy soldiers won’t shoot at medics unless they get too close to the Germans.

There is a small chance that if you find an enemy soldier alone, they will surrender to you. (Killing them will reduce your points.)

To call in a support a radio operator must be near your captain.

I recommend playing the mission with fog mode enabled.

Release of this mods contents in another mod is forbidden unless told otherwise. ⚠️


Gameplay of the campaign by Sturmfuhrer PK:
https://www.youtube.com/watch?v=r_qnb0k02xE&t=459s


Special thanks to @Paulsull19 for the France, Normandy, Omaha Beach map
my friends @_romi_x & @1lt.muhammad who helped me a lot during the creation of this mod.


I spent almost six months working on this mod and learning how to do it from scratch. If you enjoy it, please consider supporting my efforts. Your support will help in further developing this mod and bringing more exciting features. You can support me through the following link:

https://www.paypal.com/paypalme/RominaAmirAslani

Don't forget to hit the like button 👍😊

Thank you!
44 Comments
pouyanprz  [author] Jun 29 @ 3:41am 
@Vonstevenstein I think you might have another mod turned on that's causing a conflict. Try disabling other mods and see if that fixes it.
Vonstevenstien Jun 24 @ 11:04pm 
Hey friend; this seems like a really cool mission, but on the 2nd one(Omaha beach) when you get the commander dude to the seawall, he just keeps going right into the barbed wire and enemy fire. It happens when the dialogue gets started, but after the dialogue he no longer responds to any input.
DJSatane  [developer] May 17 @ 11:44pm 
:steamthumbsup:
pouyanprz  [author] May 17 @ 12:01am 
@DJSatane Well, I didn’t do it from scratch, but later on I planned to make it cooperative. I still need to research how to do that.
DJSatane  [developer] May 16 @ 11:53pm 
No, the mission on the beach with medic, does not have autoassign and such at start thus not cooperative operational.
I seen another mission worked though, hence why I ask.
pouyanprz  [author] May 16 @ 2:05pm 
@DJSatane Sorry, not quite sure what you mean by ‘cooperative support’ — you mean like helping in co-op missions or testing stuff?
pouyanprz  [author] May 16 @ 2:04pm 
@zfrane Thanks! I didn’t get the feedback I was expecting, but I’m working on the third mission of the campaign.
DJSatane  [developer] May 15 @ 9:35pm 
You play to add cooperative support?
zfrane May 15 @ 5:30am 
Nice missions. Hope you make more.
pouyanprz  [author] Feb 28 @ 12:38pm 
@enkin that's ok, hope you enjoy