Total War: WARHAMMER III

Total War: WARHAMMER III

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Orc Crossbowmen (And more!)
   
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13 dec, 2024 @ 1:14
8 aug @ 6:16
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Orc Crossbowmen (And more!)

Beskrivning
I've been waiting for Gorbad since Warhammer 1, so I am very happy to make this mod that aims to make his (And all other Greenskins campaigns, but focusing on him) campaigns feel even funnier.

Starting off, it buffs Ruglud's Armoured Orcs slightly, mostly their missile attack.
It also introduces a regular Orc Bolt Boyz unit, with good ranged and defense capabilities, but lacking in attack.

Secondly, it enhances the Greenskin roster by increasing their stats slightly, including improving their armour piercing and armour when it comes to Orcs. Goblin units (And the three basic variants of Orcs) also receive Strength in Numbers. Broken Tusks Mob were also given the Lance ability.

Lastly, Gorbad has improved Lord trait and skills, focusing on improving your other Generals (They start at a higher level and gain XP faster) as well as granting him more upkeep reduction across all armies, improved income from cities and even faster global recruitment. Gorbad's Lead Da Charge skill also gives him Unbreakable attribute.

This mod should make the Greenskins even more of a threat, and The Ironclaw Orcs (even as AI) will be much more dangerous.

Have fun.
14 kommentarer
Big Bone Business 26 jan @ 19:10 
Are you planning on making a version of this that just adds the new crossbow unit with none of the stat/ability changes?
coalition 1 jan @ 11:18 
Can you make a mod that will strengthen all the greenskin units? so that they can compete with enemies of their own level. For example, monsters have low HP, black orcs are weaker than dwarves, goblin archers are generally useless.
Môrthē  [skapare] 29 dec, 2024 @ 11:05 
Yes but there's already mods that do that
Serious Lee 29 dec, 2024 @ 7:19 
would it be possible to give an orc unit guns now that they have crossbow animations? I know I know not lorefull
Môrthē  [skapare] 28 dec, 2024 @ 1:59 
Personal flavour, I like that they have the ability to move faster and in a formation.
Grease Baron 27 dec, 2024 @ 17:55 
Why do they have lance and immovable bulwark? There's no reason for missile infantry to charge into melee nor is there any reason not to keep them in immovable bulwark for the extra survivability.
⎛⎝Wafelkowiec⎠⎞ 16 dec, 2024 @ 13:50 
Thanks for the mod! Honestly I think crossbow orcs would be a better normal unit than artilery spider which should be a RoR.
But I noticed few weird things:
-They have "Lance"? I think you added it to them together with Broken Tusks
-They have "Immovable Bulwark"?
-They have "Scurry away"? That's not as weird, but why? None of the other range units has it.
The rest is my opinion:
- I'd leave the stat boost over archers only for RoR maybe beside armour.
- Silver shield are too much, orcs aren't supposed to be a range powerhouse and protecting them too heavily seems a bit off-theme. Quarrerels have bronze shields and let's be honest they have a bit of a tech edge over greenskins.
- As previous poster mention please bump them in tier instead recruitment time. Waiting longer is a way to balance, but it's a bit more annoying than having to reach higher tier. Especially when you are waiting for "support" and not the main fighting force or a big ass monster.
Môrthē  [skapare] 15 dec, 2024 @ 6:54 
Nerfed that aspect as well, updated the stats picture
Boldor 14 dec, 2024 @ 7:42 
Silver shield AND missile resistance seems very strong? Isn't that like 70% missile resist basically? Maybe if they were Black Orcs, but normal Boyz?
Môrthē  [skapare] 13 dec, 2024 @ 10:41 
In the future perhaps, I find that they are very strong even without them