Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I noticed few weird things:
-They have "Lance"? I think you added it to them together with Broken Tusks
-They have "Immovable Bulwark"?
-They have "Scurry away"? That's not as weird, but why? None of the other range units has it.
The rest is my opinion:
- I'd leave the stat boost over archers only for RoR maybe beside armour.
- Silver shield are too much, orcs aren't supposed to be a range powerhouse and protecting them too heavily seems a bit off-theme. Quarrerels have bronze shields and let's be honest they have a bit of a tech edge over greenskins.
- As previous poster mention please bump them in tier instead recruitment time. Waiting longer is a way to balance, but it's a bit more annoying than having to reach higher tier. Especially when you are waiting for "support" and not the main fighting force or a big ass monster.