Arma 3
106 ratings
Kreminsk Forest Ukraine (Winter)
   
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
125.723 MB
Dec 7, 2024 @ 4:09pm
Dec 12, 2024 @ 12:31am
3 Change Notes ( view )

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Kreminsk Forest Ukraine (Winter)

Description
Welcome To "Kreminsk Forest" - a semi fictional dense forest terrain made for close quarters combat.


Technical Notes
  • 4X4 KM
  • 430,000 objects
  • Dense forest areas
  • Heavy snow has fallen
  • Rain replaced with snowflakes
  • Wind soundsets
  • Roads mapped to match real life
  • Based on real location
  • "Hellanmaa" winter textures and assets.

Known Issue
  • Some nature sounds need to be replaced.

SNOWFALL FIX
Place a game logic in your mission, and paste the following code when using snowfall! Fog, wind etc can be adjusted in editor. Ensure you turn rain on as well! This is the only option until BI fixes the snow configuration for terrains.

0 setOvercast 1; 0 setRain 1; setHumidity 0.9; forceWeatherChange; [ "hellanmaaw\hellanmaaw\data\hellanmaaw_snow_ca.paa", 1, 0.01, 10, 0.1, 1, 0.5, 0.5, 0.02, 0.02, [1, 1, 1, 0.5], 0.0, 0.2, 0.5, 0.5, true, false ] call BIS_fnc_setRain;


Deformer
  • Optimized for trenches
  • Deform diameter as low as 2 M

Server Key
  • Signed for MP use
  • Includes key




Map Credit

Terrain base map generated using: GameRealisticMap for Arma 3[github.com]

Credit to "Venom" for various help.

Thanks to Temppa for their amazing terrains and textures they have contributed to Arma 3.

Map made by: "C"

View Distance: Recommended distance for best performance is 850-1000 meters.
Snow: Enable rain and disable lightning in editor.



Enjoy!

Other Versions
Kreminsk Forest SUMMER
Summer Version

Kreminsk Forest WAR-TORN (With Trenches)
War-Torn Trenches Version


#MakeArmaNotWar

Tags: "Serebryansky Forest" / "Kreminna Forest" / "Серебрянський заказник" / "Kreminsk Forest" / "Кремі́нські ліси́" / "kremensky forest"

Popular Discussions View All (1)
4
Dec 18, 2024 @ 8:17pm
PINNED: BUGS
23 Comments
OCD_2009 Dec 28, 2024 @ 1:04pm 
Yeah I just realized I had Hellanmaa disabled
 [author] Dec 28, 2024 @ 1:03pm 
You need to load the dependency map. Otherwise you wont have a world.
OCD_2009 Dec 28, 2024 @ 12:47pm 
Map is black for me. Gives an error on loading in the editor saying "failed to load lighting".
 [author] Dec 21, 2024 @ 8:42pm 
J-Money, thanks. I will release a version soon that is based on current condition. It will include a lot of trenches already baked into the map.

Zeta, glad you liked it. More will be released soon.

Enjoy.
Condasoft Dec 21, 2024 @ 7:18pm 
Exceptional map to fulfill my Kupiansk forrest winter warefare ambition.
 [author] Dec 18, 2024 @ 8:17pm 
Theres a bug due to low cell size that causes zeus artillery support module to crash

Try to avoid avoid use of Zeus and use other means of calling artillery, I/e AI group member placed in artillery piece outside map to avoid this issue.
J-Money Dec 14, 2024 @ 3:39am 
looks incredible man... dling now. a few trench systems would be so good.
 [author] Dec 12, 2024 @ 2:53am 
Updated
* Fixed: Road textures appearing blurry from long distances.
Starkiller45671 Dec 11, 2024 @ 7:05pm 
Gay
nickybonestein Dec 10, 2024 @ 4:28pm 
add them yourself @hexenkeit in editor with deformer mod and props

dope map