Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem










Tried it and it works indeed, even after adding midsave and in AGOT. Thanks for answering!
This mod uses a common character interaction so there's always a chance that some other mod may overwrite it.
And does it work for TC(total conversion) mods like AGOT?
This is probably breaking a ton of mods besides this one honestly, since it feels like as a community we expect the load order to do something, but unless everyone uses the same name, it's not really anywhere near as important for load order as THE FILE NAMES IN THE MOD.
I checked the files, and Carnalitas has a zzz file zzz_carn_00_courtier_guest_management_triggers_overwrite which your mod also edits, is it difficult to edit it to add your mod code into it?
That's the only similar file I've found, name wise, amongst the mods I use