Age of Wonders 4

Age of Wonders 4

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AOW4 Multiclassing
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Nov 23, 2024 @ 10:43am
May 7 @ 5:57am
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AOW4 Multiclassing

In 1 collection by Lord Vectra
Lord Vectra's Mods
36 items
Description
Behold, you are now able to multiclass! Being locked to a weapon type has also gone deletus!

I was attempted to make it so Defender's couldn't wield Lances, Greataxes, etc, because it would be broken with Defender's retaliation tree, but I was unable to do so and didn't want to change the trees themselves. THEREFORE, it is up to your willpower to not do so.

IF you are in the middle of a save, the skill trees you do not have will be added next turn. If, during any point of the game, you come across a hero who seems to not have all the skill trees, they will receive them the following turn.

Multiclassing
Reign-in Update (12/18/24)
After some reflection and feedback, I decided to tone down the power of this mod.

>How to Multiclass
Instead of having access to all skill trees at all times, you will have multiclass nodes you can select. Each cost a skill point but is later refunded (so the AI doesn't just select all of them). There is no maximum amount of classes you can multiclass into, but there are adverse effects EXCEPT for Jacks' Hero Classes.

However, once you confirm the class you want to multiclass into, you cannot change that choice. It cannot be undone via Skill Reset. That is a coding limitation for allowing you to do so would give you extra skill points.

>Multiclass Penalties
When you multiclass, you will recieve penalties (I have a screenshot as an example of one). The purpose of these penalties is so the purpose of multiclassing leans more into versatility rather than always being a huge power spike so that you aren't just the absolute best in the two classes you meddle with. One penalty will always be a stat penalty (typically damage penalty). The other penalty is skill-locks. For example, if you multiclass into Warrior, you cannot get Killing Momentum. More screenshots will come later.

Q&A
Q: Can you remove the penalties or make a separate version?
A: No. I don't make or maintain mods I wouldn't play myself and non-penalized multiclassing was definitely a problem.

Q: Why is Jacks' Hero Classes mod excluded from the penalty mechanic?
A: His classes are too strong where I couldn't think of a penalty that wouldn't disproportionately negatively effect the vanilla and vanilla-like classes. Additionally, people who pick that mod typically pick it because it's stonger than vanilla.

Q: Can I see the class skill trees prior to confirming to multiclass into them
A: Not without breaking compatibility with numerous workshop mods. The best way to see is to confirm, end turn, then load back OR, when it comes to vanilla classes, go here: https://minionsart.github.io/aow4db/

I also highly recommend you subscribe to my subclass mod as well: Age of Heroes (Subclass Mod)- Vectra Edition

Compatibility
It is compatible with Hero Classes by Jacks AND Kaige's More Classes by Kaige. If you have either (or both), the classes of whichever you have activated will show up along with the vanilla classes.

For Kaige's mod, his classes have weapon restrictions on them. This can be bypassed by picking either a vanilla class or one of Jack's classes since those won't have weapon restrictions.

For Jack's mod, Dragon Lords will remain to have the classes Jacks made specifically for them. They will not have the other classes that Jacks made. However, vanilla classes and Kaige's classes (if you have kaige's mod) will still appear.

Did you know steam has a follower mechanic where you can follow modders? I didn't either. You can go here and follow me if you want to be up-to-date on any future tome mods I make (or any mod I make in general): Wanna follow?

Support/Commissions
If you want to support me, you can donate here: Wanna Donate?[ko-fi.com]
If you want to commission a tome, go here: Wanna Commission?[ko-fi.com]
154 Comments
Lord Vectra  [author] Jun 22 @ 7:44pm 
Yes. You use scroll at the bottom. The order of the skill trees is the order which the game gives you them.

@robert FYI, I did read your msg. Ill look into it for next update
Oh-Dawg Jun 22 @ 6:51pm 
is this how the menu is supposed to look now?
it looks jumbled to me, are we waiting for an update?
https://steamcommunity.com/sharedfiles/filedetails/?id=3506542150
robertpanasuk Jun 2 @ 11:00am 
alright I just did some checking and I think Rangers should have some melee penalty's since without that someone like a Warrior could multiclass into Ranger invest in the skirmisher side of the tree and gain nothing but power.
robertpanasuk May 29 @ 11:24am 
I know you have said that you will not make or maintain a version of this mod without penalty and your reasoning makes perfect sense to me. however would you be willing to let someone else use your mod as a base to achieve that goal?
WarrGrinn May 25 @ 12:26am 
No problem. Love the Jester, works great for Eldritch and Dragon rulers lol.
Lord Vectra  [author] May 24 @ 11:29pm 
I actually forgot about that mod. I'll make note of it so I don't forget, but yeah, I will add it to the list. Thx for reminding me!
WarrGrinn May 24 @ 8:15pm 
Any chance adding the Grim Jester class to the multiclassing options? Love using a Jester / Necromancer (brings his own audience!) but I'd love to multiclass TO a jester instead of constant refresh in hopes of one appearing in the Hero recruits. Thx.
Lord Vectra  [author] May 20 @ 3:19am 
The node that unlocks the second class cannot be reset.
Furin May 20 @ 12:09am 
If you multiclass, but then the hero levels up via quest in the same turn (fe. build a workshop in my case) and gains a level by this (he always automatically gains a level when finishing such quest) it seems the one point spend on the multiclassing isn't refunded. You just get the new class unlocked immidiatly and and get a point instead of 2. Can you confirm or was it just a fluke?
GrimoireODS May 17 @ 4:39am 
:c